IWR's 40K Liga 2019 kampange Mission Pack.

Started by Skilkoff, 24 March, 2019, 22:58:22

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Skilkoff

Før spil start. Vis army lister, vælg warlord traits psyhic powers og vælg maelstrom cards.


MISSION 1 The Rock And Roll Off Baby!!


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 3 active Tactical Objectives, they must generate Tactical Objectives until they have 3.



BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game,
each objective marker in your deployment worth 1 victory point,
each objective marker out side any deployments zones it worth 2 victory points,
each objective marker in your enemys deployment worth 3 victory points,
to the player who controls it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.



MISSION 2 The Twisted Game.


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 6 active Tactical Objectives, they must generate Tactical Objectives until they have 6.

Lets Tzeentch The Game
Before you put objective markers on, each player takes 2 random TWIST cards from the Open War box and selects each one. It first appears after the deplyment but before the start of the game.


BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.



MISSION 3 Seek, Strike, And Destroy!


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 4 active Tactical Objectives, they must generate Tactical Objectives until they have 4.

On My Mark
at the start of your shooting phase you can spend 1 command point to select an objective. All your Heavy Supports that shoot at enemy units that are within 3 "of the objective count as having BS 3+

BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 4 victory point.


MISSION 4 The Maelstrom of War!


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have 0 active Tactical Objectives, they must generate Tactical Objectives until they have 6.


warlord Trait:
After generating your Tactical Objectives at the start of your turn as long as your warlord is on the table, you can roll a D6 and at 3+  Immediately discard a Tactical Objective and generate a new one.

DISCARDING TACTICAL OBJECTIVES(Page 226)
You can discard 2 Tactical Objectives instead of 1.


BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.

Skilkoff

MISSION 5 A Maelstorm of War!


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 10 active Tactical Objectives, they must generate Tactical Objectives until they have 10!

Move Like the Wind
Every time you start your turn, you can choose one objective and move it 6 "as long as it doesn't end up higher than it started.


BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.


MISSION 6  One Min to Midnight


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 2 active Tactical Objectives, they must generate Tactical Objectives until they have 4.

The Dark Side of The Moon
All range weapons have a max range of 18"

BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.


MISSION 7 The Armageddon 2.0


QuoteTHE BATTLEFIELD
Create the battlefield and set up terrain. Next, the players should place 6 objective markers, as detailed on page 226.


DEPLOYMENT
The players roll off picks one of the deployment zones on the map for their army. Their opponent uses the other deployment zone.
The player who did not pick thier deployment zone then deploys their entire army first. Their opponent then deploys their entire army.


FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. (No roll for seize the initiative)


TACTICAL OBJECTIVES
This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 5 active Tactical Objectives, they must generate Tactical Objectives until they have 5.

Stay or Die!
Any units have to take Moral Tests if they with to pass it before you roll a dice.

it's just a flesh wound
Every time a model loses a wound, you my roll a dice and at 6+ you ignore the wound. (This ability works with other abilitys)

BATTLE LENGTH
At the end of battle round 5, the player who had the first turn must roll a D6. On a roll of 4+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn must roll a D6. This time the game continues on a roll of 5+, otherwise the game is over. The battle automatically ends at the end of battle round 7.

VICTORY CONDITIONS At the end of the game, the player who has scored the most victory points (VP) is the winner and gain a extra Battle Point (BP)

Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls
it. A player controls an objective marker if they have more models within 3" of the centre of it than their opponent.

No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. (Max 5 units)

Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 2 victory point.

Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 2 victory point.