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The invasion of Germany

Started by Septimus, 19 April, 2010, 11:57:27

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Septimus

Lurking on this forum to check out the rules for the ESC event in August:

http://www.tabletopturniere.de/t3_tournament_rules.php?type=0&tid=5216

I found that there's another tournament in Rostock 1-2 May 2010, Baltic Battle Rostock:

http://www.tabletopturniere.de/t3_tournament.php?tid=5182

I only found out 1 day before the deadline for sending in the army list to the TO's - if you did that you could get access to a Tarantula with a small upgrade of your choice out of 4 possible upgrades.
The Tarantula is in use in mission 1 and possibly in the other games as well.

As I have already sent the army list I am not allowed to make any changes. Because it has to be painted I had to choose my daemon army of absolute überness:

110  - 1 Slaanesh herald: musk, might, pavane and chariot

110  - 1 Slaanesh herald: musk, might, pavane and chariot

110  - 1 Slaanesh herald: musk, might, pavane and chariot

190  - 6 Fiends: 1 might

190  - 6 Fiends: 1 might

190  - 6 Fiends: 1 might

75    - 5 Plague bearers

75    - 5 Plague bearers

170  - 10 Bloodletters: 1 fury

48    - 3 Screamers

160  - 1 Soul grinder: pleghm

160  - 1 Soul grinder: pleghm

160  - 1 Tzeentch prince: bolt, gaze

1748

Preferred wave: 2 fiends, 1 plague bearer, 2 heralds, 2 grinders
(2 grinders and 2 heralds go together to maximize pavane + pleghm potential - otherwise pavane can hopefully help to pull people towards the fiends as I probably have to land them a little farther away than usual because of the huge footprint of the grinders)

Secondary wave: 1 herald, 1 bloodletter, 1 prince, 1 plague bearer, 1 screamer, 1 fiend
(bloodletters and screamers in secondary wave to hopefully increase their survivability as something should be engaged midgame)


This army has exchanged some of the daemon cavalry that used to be in the list (flesh hounds) for grinders, 2 heralds more (now with pavane) and a shooty prince.
If I had 3 princes without wings I would have taken 3 princes instead of the 2 grinders as the princes are much better at opening transports and 4 T5 4++ save wounds are more survivable.
Soul grinders are more survivable than defilers or dreads and they are deceptively fast because of fleet and the free pivot move - but with only a maximum of 3 vehicles on the board they tend to go down fast. They are also more prone to mishaps...

Usually I choose the Tongue upgrade on my grinders but now that I have 3 pavane heralds in the force I will try to clusterfuck inf and maybe one of the grinders will get a lucky hit - at least it might scare a german or two  :)

I'm pretty low on troops with only 2 obj. holding troop choices and the 3rd being a throw in your face choice but it suits my playstyle and with daemons being as random as they are it doesn't matter too much anyway.

The screamers are primarily in the list because I have seen my fiends immobilize a vehicle too many times - just to waste another turn grinding it instead of charging the next target.
Of course they can also hide and try to contest an obj. at the end game.

I would like to have at least 1 Tzeentch herald in chariot in stead of one of the Slaanesh heralds but I do not have access to any of those freaks yet ... just focus on the word "yet" ...  :)  

Only got to paint 1 prince, 2 grinders, 2 heralds, 18 fiends and 3 screamers in 11 days... well better than trying to paint an entire daemon army consisting of 70+ minis in a single week like last time  :P
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Excommunicate

Cool, cool :)

Glæder mig dælme til at høre mere! Smider du billeder op af det du får malet? Så kan vi jo følge lidt med!

Jeg har forresten lige meldt mig til ESC - så bare følg trop og hop på team 'Viking Invasion' ;D

Simon

Septimus

Ja, hvis de kan exorcise mit kamera inden  :)

Vi regner med at melde os til ESC, jeg skal bare lige have mit rederi til at fatte konceptet i at jeg skal noget så utroligt vigtigt som at lege med plastic mænner i lige netop de dage...  :P

Så smadrer vi satme de tyskere!!!

Skal se om jeg kan lokke Stefan og Majken med til ESC, indtil videre er det kun Stefan, der er fresh på at nakke tyskere i Rostock, så ser ud til at blive et Odense Bangers boy band road trip  :)
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Excommunicate

Rederier er sgu ikke, hvad de har været...  ::) Der var engang man bare skulle hviske 'plastic mænner' og så shippede de én direkte hjem med en stor pose penge og masser af fritid. Ak ja...

Jeg var inde og kigge på, hvem der har meldt sig til ESC indtil videre - selvfølgelig masser af tyskere, men også nogle østrigere, franskmænd og en fra New Zealand! Ham vil jeg sgu gerne møde :)

På en måde er det lidt fjollet at kalde det European Single Player Championship, hvis kun det er tyskere, så vi må sgu se at sende en stor flok afsted!

Simon

Honsou

QuoteOdense Bangers boy band road trip

Quote from: kOOn on 31 May, 2018, 23:28:36
Erik tæller aldrig, vi spiller altid om andenplads
Blog: Guld!

Septimus

New Zealand? Vi smadrer ham inden tyskerne får deres klamme bratwurst fedtede fingre i ham!!! DK for the win!!!  ;D

@Honsou: det der billede er bare SÅ gustent!

Men er vi ik nogle flotte fyre? Jeg er sikker på at de tyske frauleinere bliver mægtigt betagede af vores behårede man-boobs  :P

Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

#6
The Battle of Rostock is over and many German souls were consumed, and certainly harmed in the process as well, because it makes me feel all warm-sy and funsie inside  :)

I took a lot of pics, which will hopefully illustrate my brilliant God-like tacticz!  :P

For those 1 or 2 other daemon players in Denmark that might find this account interesting  :)

In addition to the pics of my own games I took some pics of armies or minis that caught my eye. Enjoy the show:

Nice Mycetic spore (and army):


Tasty German souls mustering for comsumption, I mean battle of course  ;):


Witch Hunters:


Witch Hunters top view:


The prices:


VERY neato daemon army, more pics of that army later:


So after the appetizer pics above comes my first battle in Germany:

Game 1:
Mission description: "Battle for the Centre"
Mission objective: Scoring units that are at the end of the game completely within a 12" Circle (around the table centre) will grant 1 Mission point.
Deployment: who cares? I'm a daemon! Okay, pitched battle...  :)
Duration: 5 Turns, 6th Turn on 3+, 7th on 4+

My first opponent was Space Marines - his list was something like this:

Librarian - null zone and avenger

Chaplain - terminator armour

Venerable dread - assault cannon, drop pod

Venerable dread - assault cannon, drop pod

5 Assault terminators - 2 TH/SS, 3 LC

10 Marines - ML, MG, fist, rhino

10 Marines - ML, MG, fist, rhino

Land raider Redeemer - MM

Thunderfire cannon

5 Devastators - 2X ML

1 rhino is behind the building with the drop pod. He won the roll for first turn and chose to go first...

Well, neato! And I got my preferred wave, which was:

2 fiends, 1 bearer, 2 heralds, 1 prince, 1 screamer (in all 5 games).

At first I was pretty happy about the mission and normally his army wouldn't be of much worry as I don't think much of the Thunder fire cannon or a single raider - but when you play daemons and know how fragile they are and how hard a time they often have with vehicles, especially raiders and venerable dreads... and did I mention NULL ZONE?

Marine deployment after first turn movement:


Daemon deployment:


I almost always deploy at least 2 cavalry units within 24" of each other, preferably more than 2 cavalry units. Because daemons have to support each other, you cannot survive a battle of attrition with daemons... well maybe with crushers, but they have serious trouble getting into combat in the first place.

1 herald scattered dangerously close to the fiends and I was forced to deep strike the screamers in front of the other herald to provide a cover screen.

Marines turn 2, run little marines run  :):


The prince nailed a rhino in turn 1.

Null. Zone. Hurts. Lots.

He got his other dread down and the devastators suddenly started running for the buildings (should have been there all the time).

Daemons turn 2:


The fiends to the right have just annihilated the devastators, I'm pretty sure they are going to die when the termies hit them - but if they do that they are outside their AV14 flamer bunker of doom... and notice how several other daemon units are within counter-charge distance if he takes the bait.

Daemons turn 2, seen from the other side:


Got a fiend unit, which proceeded to only "run" 1"... 1 herald more down and a plague bearer unit just behind the building with the pod on the roof.

It keeps amazing me how nice people are to jump out of their transports  :P
Marine turn 3 btw:


If I don't take too many casaulties I smell a multi charge in the happening.

That guy just behind the termies is that tranzilion-accursed null zone marine! I have no idea why he didn't keep the libby inside the raider:


Lost the fiends to the termies as expected, but now he is going to lose the termies, chappy and the libby:


The prince has had enough of the Thunderfire + null zone BS and fries the artillery (cost me the entire fiend unit that came down in turn 2).

Daemon turn 3:


Plague bearers are grinding the marines on the roof. Herald has gone to ground.

AWW the termies left the party  ;D


The bloodletters used their massacre move to get a few guys on the roof as I hoped he would fire the tech marine's flamer at them. He did and thought he got 8 'letters under the template until I kindly explained to him that you can only fire on one floor at a time...  :)

Turn 4'ish:


The Grinder next to the 'letters got immobilized when he scattered into the building.

The herald to the right keeps drawing fire and goes to ground again, 2 wounds left:


Got a PB unit down behind the tower, ready to shuffle forward and claim a mission point:


The other Grinder charges the dread and frees the PB's to claim another mission point:


I didn't get any pics of the last turn. The bloodletters died to marine fire. The marines lost the last rhino after the combat squad inside tried a charge on the PB's at the tower... soon after they were counter charged by fiends, heralds and a prince... nom nom!

Septimus wins 16-4 vs. null zone marines!

Conclusion:

The marine player had only faced daemons a few times before, and had never faced all that cavalry.

I think he could have defeated my army if he had castled up in the buildings and if he had stayed inside his vehicles.  

I baited where ever I could, I distracted (the fiends, plague bearers and herald on the far side of the main action) and prayed to all 4 main powers of the Warp that he wouldn't wise up mid-game and do the castle trick, because then I would have been forced to rely on luck to crack open the rhinos.
Notice that it took 5 turns to nail 2 rhinos and 2 dreads. The raider got charged by a Grinder in turn 5, 3 attacks hit but I only scratched the paintjob.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Game 2:
Mission description: Annihilation (as per Rulebook)
Deployment: Dawn of War
Duration: 5 Turns, 6th Turn on 3+, 7th on 4+

Daemons vs. Space Wolves:

Space wolves list:

Rune priest - LL, murderous hurricane, wolf tail talisman

Rune priest - LL, JOTWW, wolf tail talisman

Wolf priest - wolf tail talisman (for some strange reason he chose to get preferred enemy rolls vs. infantry, even though I asked him if he was sure about that as most of my army consisted of cavalry...)

5 Wolf scouts - MotW, MG

5 Wolf guard terminators - 1 cyclone launcher, 1 fist, 1 chainfist, 2 SS
3 Wolf guard power armour - 3 fists

8 GH - MG, MotW, Wolf standard, PW, rhino
8 GH - MG, MotW, Wolf standard, PW, rhino
8 GH - MG, MotW, Wolf standard, PW, rhino
10 GH - 2 MG, MotW, Wolf standard, fist, rhino

5 Long fangs - 3 ML, 1 LC

5 Long fangs - 3 ML, 1 LC


Daemon deployment:


I won the roll-off for first turn and forced him to start. He chose to stay off the board and kept the scouts , a Long fangs squad and a rhino full of GH's in reserve (except the Tarantula, of course).

Daemons turn 1, the Space Wolves have yet to deploy:


There is a plague bearer unit on the ground floor of the black building, the prince is in the tall building near the space wolves, the other herald is hidden in the building in front of the fiends.
The spawn-tula is my daemon version of a tarantula - as I sent in the army list on time I got a small upgrade for it: I chose ignore cover saves.

Space wolves deployment turn 1:


The dice on the rhino indicates smoke, it's not immobilized.

Daemons turn 2:


Notice the screamers blocking the rhino on my left flank...  :)


Space wolves turn 2:


The prince charged the tarantula, the herald dares the wolves to get out of their transports the herald who didn't charge tried to pavane the termies out of terrain and set up a charge for the fiends. The fiends on my left flank were supposed to charge the termies if I could get them out of terrain, otherwise they would charge the GH behind the blocked rhino - but I rolled too low on their charge range through difficult terrain...


Bloodletters weren't much for running either, the grinder tries to get a cover save from the Long fangs:


Space wolves disembarked  :)
Bloodletters got hit by a murderous hurricane.


Those wolves should have stayed inside...:


A pavane on the GH squad now engaged with the grinder, allowed the grinder to get a charge off after it fleeted towards the main action.
The fiends in the middle of the pic multi charged a rhino, 2 GH squads and an attached Rune priest.

The fiends in the Space wolf DZ multi charged 2 rhinos, Long fangs, a GH squad and a Wolf priest.

The fiends on my left flank died to rapid fire (as expected) after they failed to complete their charge. The bloodletters rolled 3 1's for dangerous terrain out of the 4 that survived the SW shooting phase :/

Slaughter-fest in the midfield, yup that herald still has one wound left  :P


Stupid Wolf priest engaged with the prince just won't fucking die!!!! It wasn't for lack of trying, he took wound after wound after wound from the prince... and kept passing them  :)
On the other hand my down-to-one-wound herald exploded another rhino and survived the other Long fang pack (extreme SW left flank) shooting at him by going to ground.


The grinder and plague bearers are engaged with a rune priest and a MotW marine, which die in the next cc phase. The fiends finish off the termies and Prince Valiant finally kills that annoying Wolf priest.

Septimus wins 17-3!

Conclusion:

Those Germans are very nice indeed, they keep getting out of their transports so my daemons don't have to waste several turns chasing vehicles  :)
I don't believe it would have changed anything but I would have chosen "cavalry" for the the Wolf priest's preferred enemy type.

The screamers held a rhino full of rapid firing freaks for an entire turn, because he didn't want to take a chance by tank shocking into them  :P
That very nearly cost him the game in turn 2, because if the fiends on my left flank had completed their charge they would probably have killed most of either the terminators or the GH's and been able to engage more units, ensuring less shooting into the rest of the daemon army.

It was a nice game, which went back and forth several times. Turn 2 the daemons got most of the luck with their reserves and a lousy SW shooting phase. Turn 3 the Wolves were in the lead after a very good shooting phase. Turn 4 the daemons get in the lead after all of the SW have disembarked and most of them charged into the multiple close combats, higher I and S was the reason that the daemons gained the upper hand.

In his own words: "I just couldn't handle all those fiends and heralds"

I believe the cavalry is very important in the daemon army because it helps the daemons keeping the iniative in the battle - if daemons lose the initiative and start reacting to their opponent's moves, they almost always lose the game.
That is why vehicles are the main bane of the daemon army, as they are mobile enough to dictate the flow of the battle and way more resilient than most of the daemons.

In this game it should be easy to see why I would rather have 2 princes more instead of the grinders. 1 grinder died by mishapping into the other grinder, the other grinder had to scramble for cover. If it had been 2 princes instead of the grinders, both would have been on the table, as they are smaller and therefore wouldn't have mishapped.
Furthermore, a prince wouldn't need cover as a Tzeentch prince has a 4++ save.

2 wins so far, mostly by exploiting the mistakes people make in game  :) 
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Fah Uhl

Gode rapporter!

Det eneste der undrer mig omkring din liste er de få tropper. Gav det ikke problemer?
"The mind is like a parachute - it doesn't work if it's not open - Frank Zappa

Medlem af bevægelsen for et gladere Powerfist!

Septimus

#9
De fleste finder ret hurtigt ud af at de er nød til at gøre noget ved alle de killy units der er i hæren.

Der er reelt kun 2 troop choices i hæren som scorer objectives, da bloodletters ofte ender med at være en all-in sacrificial unit (sacrifial, fordi deres primære targets er terminators og lignende hårde units).

Hvis folk endelig giver sig til at skyde efter plague bearers står jeg gerne og gnider mig i hænderne - de er exceptionelt sejlivede, så længe de kan go to ground.

Som daemon spiller er man ofte nød til at gå efter at slå så meget af modstanderens hær ihjel som muligt, da daemons dårligt kan undgå at lide en masse tab undervejs - så skærer man ned i killy units, er der mere af modstanderens hær der overlever.

Jeg kunne skifte screamers ud med flere bloodletters, og dele 'letters op i 2 units - men jeg har fået smag for små skrigere  ;)  :P
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Jeppe Sejer

Har du en faq på, at preffered enemy kører på unit types?

Ifølge BGB kører den nemlig bare på en enemy (som jo er et noget bredere udtryk). Men det kan jo sagtens ske, at den er skåret mere ud i detaljer et eller andet sted.

Hyggelige rapporter at læse.

Quote from: Player1 on 28 October, 2010, 15:47:36
Da jeg fandt de videoer var jeg inde i en periode hvor bumser på brysterne var det nye analt!
- Regelrytteri er ligesom at prutte. Hvis du presser for hårdt, lukker du bare lort ud.

Septimus

Nææ.. jeg har ikke en FAQ, men Wolf Priest entry i SW dexet  :)
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Kaltenberg

Fede battlereports og billeder Septimus.
Lidt ærgeligt at de første billeder af hærene er så små, jeg kan i hvert fald ikke se hvad der er på dem.


Spillede du ikke 3 kampe?

Det er altid rart at se at en hær som du selv synes er ringe sparker så meget tyskerplastik!
Quote from: Thraundil on 18 June, 2019, 15:34:19
Vindicaren siger bare fuck af. Og somme skyder han et nyt pishul i en knight - det føles dejligt, og kan ikke ignoreres.

Septimus

#13
Takker  :)

Jeg aner ikke hvordan man re-sizer pics i Picasa, så hvis en eller anden comp-haj kan guide mig igennem det gør jeg det gerne.

Ærgeligt, for der er nogle fede pics imellem.

Jeg spillede 5 kampe i Tyskland, så der kommer en batrep mere i aften, hvis skibs-skindød-snail-nettet ikke går koldt eller noget.

Daemons er en shitty army, det tror jeg også man kan se ud fra de pics jeg har taget. Jeg går ind til hver eneste kamp med den tanke at selvfølgelig ved min modstander hvordan man spiller mod daemons, og at de kan de samme tricks jeg kan med fx vehicles.
Jeg bliver lige overrasket hver gang en modstander deployer helt hen i vejret, på trods af at jeg lige har gennemgået min hær, og fortalt hvad den kan.
Måske det bare er fordi de fleste ikke ved hvordan man spiller mod horde hære, da det er lidt de samme taktikker der skal til for at pwn'e daemons. Nok også derfor der er så mange der mener orks er da hot shit, mens jeg selv synes de er rather "meh..".
Når det så er sagt, skal jeg da ikke lægge skjul på at daemons næppe bliver meget mere competitive end min liste - forudsat at de 2 grinders skiftes ud med 2 prinser.
Om man så vil køre med 4 heralds, 1 crusher unit i stedet for den ene af de 3 fiend units, og måske 1 greater daemon som det ene HQ choice er smag og behag.

Det værste ved daemons er dog at de har meget vanskeligt ved at gøre noget ved mech. I den næste batrep vil man fx se hvordan én sølle rhino ændrer et overwhelming win... og spillet desværre sluttede 1 tur tidligere end nødvendigt for at redde det :/
Stort set det samme sker i spil 5. Der er det også én lousy rhino der er ved at ødelægge hele spillet, og desværre sluttede det allerede i tur 5.

Derudover har daemons det mere end vanskeligt mod null zone marines, space wolves og blood angels.

Null zone giver sig selv.

Space wolves fordi man SKAL dræbe det meste af en unit for at undgå at få et hav af angreb igen pga. counter-charge - og de fleste daemons kun har et 5++ save (og dem der har bedre fejler jeg konsekvent  ::)).
Og så har jeg min helt egen pet-hatred overfor Rune swords - det er fint nok at de wounder daemons på 2+, men at der ikke er den mindste fluff grund til hvorfor -andet end "bare fordi"...

Blood angels fordi de har FNP, og S5 på charge, så der skal man helst lave en del rending eller power weapon wounds (blandt andet derfor at der er bloodletters i listen).

IG burde også være et større problem end jeg har været vant til, men det skyldes nok at de fleste IG spillere ikke får det optimale ud af hverken deres liste, deployment eller taktik.

Nå ja, og så er daemons bare generelt "lidt" for random - se fx BA med DoA... og allerede inden de fik det kunne de jo bare vælge at starte på bordet.

Så er der antallet af stabile unit choices med hensyn til performance. Flamers i Elite sektionen som eksempel, ja de er da okay, og ville overveje dem hvis de alle kunne tage en Bolt, men som det er nu er fiends, og selv crushers suverænt bedre.

Jeg har fx også en MEGA fed Slaanesh princess, som en af mine venner har konverteret, men hvis den skal være ca. lige så effektiv som en Tzeentch prince (til 160-170 point, som er sine point værd, hverken mere eller mindre), så kommer den op at koste 200-250 point...
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

#14
Game 3:
Mission description: Battle for the centre
Mission objective: Divide the table into 4 Quarters and a Neutral zone in the table centre (measuring 12" around the centre). Only scoring units can hold or contest Quarters. In case of a scoring unit occupies more than 1 Quarter or is positioned in the Neutral zone a dice is rolled to decide where it counts for. This is done at the end of the game.
Deployment: Spearhead
Duration: At least 6 turns, 7th on 4+


Septimus vs. Space Puppies!

His list:

Rune priest - LL, murderous hurricane, chooser of the slain

Rune priest - LL, JOTWW

6 Wolf guard terminators - MotW, Cyclone launcher, fist, SS, wolf claw

5 Wolf scouts - MotW, MG

9 GH - MotW, MG, fist, rhino

9 GH - MotW, MG, fist, rhino

6 GH - MotW, MG, razor - TL Las

6 GH - MotW, MG, razor - TL Las

5 Long fangs - 4 ML, razor - TL Las

5 Long fangs - 4 ML, razor - TL Las

Turn 1:


Space puppies won the roll off for first turn, and chose to go first as he really wanted that quarter.

Daemons got preferred wave, spawn-tula deployed just above the Herald down in the right hand corner.

Yea, that herald scattered way too close for comfort, 2mm short of a mishap  :)

The plague bearer scattered too, 1" more and it would have mishapped over the side of the table - the bearers are outside the pic on the table edge behind the spawn-tula and herald.

Notice the 4 cavalry units, which are in support distance of each other. The prince anchors the left flank. The fiends closest to the prince sneaks forward, but still keeps 3 fiends in area terrain to ensure they get cover saves.

Screamers can go either way, depending on his next movement phase.

Marines after movement, turn 1:


Rune priests joined to the rhino squads.

Daemon deployment after run moves:


He aims for my left flank when he sees all the Fiends and the prince over there:


Notice the big area of empty table...  :)

Wanna take bets where I'm going to deepstrike my incomming wave and encircle his army?

He should have advanced into the big piece of area terrain in the middle, and forced me to deep strike outside of cover and I would have been forced to charge through terrain.

Still turn 2, he decided to pull back further:


Daemons turn 2:


Aww.. I only got a grinder, bearers and a herald.

Screamers block a razor  :)

Daemons turn 2:


The grinder is actually just in front of the wall, which the dice indicate. Scattered a little too close, just out of cover.

1 Herald is clearly not very fond of running... neither are the fiends next to the prince. I could have charged with the other group of Fiends but decided to hold back until the other group cathed up, as the puppy player didn't have much anti horde shooting. Either go all-in with daemons, or don't go at all  :)

Puppies turn 3:


The razor drove away from the centre...  :)

Daemons turn 3:


The white dice next to the herald in the top of the pic indicates murderous hurricane.

Got the 3rd unit of Fiends and bloodletters down, which almost scattered enough to mishap on top of the fiends.

Long fangs charged the screamers, and lost... :)

I said I was holding back until the other fiends had catched up but had to charge in anyway as they were too slow on the fleet rolls for the past 3 turns. Furthermore, if he beat the fiends, which he almost surely will he will be counter charged by a grinder, the fresh unit of fiends, the prince + the original fail-at-fleet fiends unit.

Puppies turn 3:


Yup, he sent the fiends back on vacation in the warp.

Looking rather lonesome those termies, eh?  :P

Is that marines lining up to be multi-charged by Fiends? Marines disembarking and terminators at the same time? Thank you Chaos!

Puppies charge into the Fiends and the Prince, good luck with that, you only have 1 SS:


The Long fang is still trying to grind screamers...

"That Prince is SO dead now, puppies pwn face in cc, everybody knows that for a fact!!"

"Well, if you insist...":


Fiends hit&ran out of combat with the wolf guard termies in the puppy turn, and proceeded to charge into the rhino with the S6 Fiend and engage the GH's.

Puppies turn 5:


I got a grinder down last turn in the top of the pic, decided to risk a mishap on the last grinder as the battle was well in hand at this point. It hit and fried the scouts in the tower who were otherwise ready nail one of my heralds.

Daemons turn 6:


The prince nailed the razor next to my bearers in the former pic. Fiends killed the last 2 GH's. The Screamer killed the last Long fang.

Turn 6, and I can't kill 2 fucking rhinos?!?!?!?!

I got one but I couldn't charge the troops inside... remember the mission objective? Yea, there's troops inside the rhino in the top right corner too - it just wouldn't die, 3 heralds (last one also charged it, just didn't move it), 21 attacks X2 turns = 42 attacks.

Only managed to shake it with a phlegm shot. Sigh.

11-9 to Septimus!


Conclusion:

See why daemons are shitty? They just can't deal with vehicles. Not well enough.

I dictated the flow of the battle all the time since turn 1, and all I can manage is a draw because of stupid mission design. Let's make a count shall we?

1 unit of screamers, 2 fiend units, 3 heralds and a grinder ... that normally counts as 7 contesting units in those 2 quarters his troops occupy, but because of the mission they don't count for anything at all, it could just as well have been empty of daemons in those 2 quarters.
He had nothing else left in his army and if there had been a turn 7 he would surely have lost at least the GH's surrounded by the fiends, making the draw into a win and probably a solid victory if the other rhino is opened and the occupants killed.

I was pretty sure that draw knocked me out of anything resembling a good placement. Even though it very much felt like a win as he practically had nothing left of his army and he got very very lucky with the bloodletters.
They charged a razor, exploded it and took 3 losses in the process. 1 LL and a couple of stormbolter shots later the last bloodletter bit the dust.
Yes, I failed 7 cover saves in a row... if just 1 had been alive it would have contested one of the puppy occupied quarters.

Next morning the judges (who had taken a strange interest in the crazy Dane-mon) told me my overall placement, so far, was 7th over all...  :)
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Honsou

QuoteConclusion:

See why daemons are shitty? They just can't deal with vehicles. Not well enough.

Daemons should join forces with the noble Renegades, together we will kill the mall. :)
Quote from: kOOn on 31 May, 2018, 23:28:36
Erik tæller aldrig, vi spiller altid om andenplads
Blog: Guld!

Fah Uhl

Ja udslet de skide indkøbscentre!
"The mind is like a parachute - it doesn't work if it's not open - Frank Zappa

Medlem af bevægelsen for et gladere Powerfist!

ButterBoy

Ja udslet alle indkøbscentrene og lad the greater good tage sig af de rigtige kampe

Jeppe Sejer

#18
Quote from: Septimus on 09 May, 2010, 13:04:38
Nææ.. jeg har ikke en FAQ, men Wolf Priest entry i SW dexet  :)

og det så her, at alle er enige. Jeg hyggelæste vist lige lidt for meget, og læste bare preferred enemy uden lige at tage med, at det vár en SW priest der var tale om :)

Edit: Hvilken effekt havde alt det flock de havde spredt på bordet? Diff. terrain?
Quote from: Player1 on 28 October, 2010, 15:47:36
Da jeg fandt de videoer var jeg inde i en periode hvor bumser på brysterne var det nye analt!
- Regelrytteri er ligesom at prutte. Hvis du presser for hårdt, lukker du bare lort ud.

Excommunicate

SWs regel er da meget tydelig? - man vælger en unit type inden spillet går i gang som præsten og sin enhed har preferred enemy imod.

Hvis man bare har 'preferred enemy', så har man det mod alle.
Har man 'preferred enemy' mod Orks (som Tycho), så har man det mod alle orks

Det er sådan jeg har forstået det.

Gode bat-reps, Chris :)

Simon


Septimus

DØD OVER INDKØBSCENTRENE!!!!  ;D

Jeg laver gerne en alliance med Renegades, nogen gange er jeg på nippet til at sælge min venstre nyre for at få noget ordenligt shooting i daemon hæren - helst noget som starter på bordet  :)

Flock på bordene havde ingen effekt, det var bare open terrain.

Game 4, kommer i aften...
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

#21
Game 4:
Mission description: Reconnaissance - mission
Mission objective: bring your units to the opponent's deployment zone. Each unit that is at least partially in the enemy deployment zone will score 1 point. If the unit is a scoring unit then it will deliver 2 points.
Deployment: pitched battle
Duration: at least 6 Turns, 7th on 4+


Septimus vs. Space Puppies!

Again... how many frigging Space puppy souls can there possibly be in one galaxy...

His list:

Logan Grimnar

Rune priest - Chooser, LL, murderous hurricane

Rune priest - LL, JOTWW

5X Power armour wolf guard - 1 MotW, 4 combi-plasma, rhino

10 Wolf guard (8 terminators, 2 power armour) - 2 SS, 2 CF, 1 fist, 1 wolf claw, 2 Cyclone launchers

5 Wolf scouts - MotW, 1 MG

5 GH - MotW, 1 MG, wolf standard, rhino (joined by 1 termie w. CL)

5 GH - MotW, 1 MG (joined by 1 termie w. CL)

3 Thunderwolves - 1 TH, 1 SS

3 Long fangs - 2 MM, rhino


The table before deployment:


2 small buildings counting as impassable terrain for deep strikers. All the hills were counted as costing 3" of movement to get up and down.

Space puppy deployment:


I won the roll-off and forced him to go first.

That's an empty rhino in the bottom of the pic.

From bottom to top of the pic. Empty rhino, Logan + 6 termies + 2 power armour + rune priest, 5 wolf guard w. combi-plasma, GH's, Thuderwolves + 1 rune priest.

SW deployment/1st turn moves:


GH's in the building, Long fangs in rhino and GH's.

SW 1st turn:


Sw 1st turn:


Daemon deployment:


The mission shouldn't be too difficult for daemons and when I saw the SW deployment I thought this was going to be rather easy, of course it all went horribly wrong later in the game...

See how spread out the Sw's are? That is going to cost them dearly when the daemons focus on one flank (if the scatter dice behaves... :)).
I chose to drop on my left flank to avoid all the storm bolters and 1 of the rune priests, or at least to get a cover save.

Almost everything rolled a "hit", which made the SW player (Oliver Gorgoni - I'm very bad at remembering names but I remember his name, probably because I misspelled it 3 times after the game  :P) groan loudly - for some reason people kinda expect at least 1/3 of the daemon army to mishap themselves to death or something like that. So I told him that if it had been a nid army I would have startet everything on the board without any chance of mishapping at all...

Anyways, the cavalry is once again within support distance of each other. The prince anchors my left flank, the bearers scattered towards the SW lines, the dice between the sandbags is the S6 fiend.

As I had rolled a lot of hits I decided to take a chance with the screamers, and deep striked them within charge distance of the Thunderwolves...

Sw's turn 2:


Forgot to mention that he infiltrated the scouts into that building.

Is the fish going to bite the hook...?


Sw's turn 2:


Big fish on the hook!


Both the screamers and the bearers got charged, thank you Chaos!  ;D

Aww.. the screamers died and the bearer is being tackled by big bad puppies...


You did see the 12 fiends, 2 heralds and a prince ready to counter charge, right? Right.


The heralds pulled the Thunderwolves out of terrain with pavane, so the Fiends could charge unhindered.

The last bearer is dead, and Prince Valiant can't open that rhino. 4 BS5 shots, 5 attacks on the charge... nothing got through.

Daemons turn 2:


Got a grinder and a fiend unit down. The fiends scatterede 12" into the building occupied by the scouts 2mm less and they wouldn't have mishapped themselves to death  :'(

Daemons turn 3, I think:


The prince manages to immobilize the rhino after 3 bolt shots, 9 gaze and 10 attacks on the charge...

SW right flank is falling apart  :)

Daemons turn 3:


The first grinder was fried by a single melta shot from a scout ... if anyone has any kind of a doubt left about why I would prefer a prince to a grinder I hope this was the last word that needed to be said about that.
Got the other grinder down in the same place as the first one, only fries 2 out of the last 3 scouts, and the harvester cannon and a phlegm shot wasn't enough to kill him either.

The scout hits, penetrates and deservedly only rolls a 1 on the damage table ... I would have cried a little inside if that stupid scout had killed 2 grinders  :)

No, you didn't!


Facepalm... he repaired the immobilized result on the rhino...

SW's turn 4:


Wolf guard with combi-plasma fail at killing plague bearers.

Logan + wolf guard termies make 7 wounds on the bloodletters and I fail 5 cover saves. Should still be enough to cause some trouble...

DIE MOTHERFUCKER DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIE!!!!!


Prince Valiant destroys the rhino with a bolt, and charges the occupants.

Uhh... where did all the daemons go?
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

The 2 fiend units (8 fiends total), 5 bloodletters and a herald charged the combi-plasma wolf guard rhino, and Logan + wolf guard termies (7 fiends on those guys).
1 Fiend on the rhino, everything else into Logan + wolf guard termies.

This is the move that cost me the entire game, not the move itself, but rather the fact that I must have pissed the Dice-God himself in the eyes.

I made a lot of rending and power weapon wounds, as expected from a bazilion attacks. 14 on the squad in fact.

He had Logan's 4++ save and 2 SS's ... Logan took 5 wounds, passed 4 saves. The rune priest died, but only because he didn't get a save. Apart from that only 2 termies died.

What.

The.

Fuck.

I looked disbelieving at his dice.

He looked disbelieving at his dice.

The spectators looked disbelieving at his dice.

Me after making my saves: so I guess I lose by 14 wounds? As all daemons are fearless, that's 14 extra saves per unit.

Bye bloodletters.

Bye fiends, yea both units.

Bye bye Herald.

That was half of my entire army killed in one cc-phase. How lame is that?

The Grinder tried a last vainglorious charge on Logan's termies (at least there was only 1 CF left in the squad) but I only hit twice and he saved both wounds.

Sw's end game:


All the Wolf guard units count as troops because of Logan.

I only got a bearer unit in his DZ and the prince at game end.

Septimus lose 3-17!


Conclusion:

I HATEZ space wolves!!! Fucking counter-charge rules. SW's 3 times in a row is gay!

It was very unsatisfying to lose the game in that way, should be pretty easy to see how I controlled the game up to the point where he got stupidly lucky with the dice.

I couldn't make a comeback as the 3rd unit of fiends had mishapped and the grinder was nowhere near enough.

I just now remember that 1 of the heralds, which came down in the 1st turn died to JOTWW ... I have a worrying habit of rolling sixes every time I have to pass an I5 or better test  :)

Spave wolves is a very tough opponent for daemons as you really have to kill the majority of a squad every time you charge in.
Otherwise there's too many attacks going the other way and 5++ saves are not exactly impressive.

My over-all placement was knocked down from 7th to 20th.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Excommunicate

Hahaha... Ja, så kan dømonerne (høhø) sgu lære det! Nærkamp skal man holde sig fra.

Ingen skydevåben siger du? Så må du jo snøre løbeskoene! ;D

Septimus

Heh  :)

Yea...

Har efterfølgende testet 3 Tzeentch prinser, og de giver altså bare betydeligt mere stabilitet i hæren!
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.