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Randers Figurfestival 2011

Started by Septimus, 17 August, 2011, 09:18:14

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Septimus

Opening thoughts

I wanted to go to this fun little tournament called Randers Figurfestival - only 18 players but unlike most of the tournaments in Denmark this tournament was by NAS rules (no army selection BS) with 1750 point lists.

This tournament draws some of the better players, so what to take? I have a large Daemon army, which has a nice performance (for Daemons at least) but I'm pretty tired of Daemons at the moment. So I decided to go with my brand new army of Spandex elves.
I don't have much experience with Dark Eldar, about 10 out of 15 games total were played with lol-fail-lists due to a lack of figs.
I do have a good 1500 points list, which I got to playtest in 3-4 games but had very little time to perfect the list for 1750 point games (and no time for playtesting), because I had to teach a new player the game and assemble the last part of the army.

Spandex elf list

105   Baron Sathonyx

98     4 Trueborn: 2 DL
98     4 Trueborn: 2 DL

60     5 Wyches: Haywire 'nades
75     Raider: Shock prow + FF
60     5 Wyches: Haywire 'nades
75     Raider: Shock prow + FF

60     5 Warriors: Blaster
65     Venom: 2 Splinter cannons
60     5 Warriors: Blaster
65     Venom: 2 Splinter cannons

60     5 Warriors: Blaster
70     Venom: 2 Splinter cannons + Grisly trophies

149   3 Beastmasters: 1 Venom blade + 4 Khymeras + 4 Razorwing flocks
149   3 Beastmasters: 1 Venom blade + 4 Khymeras + 4 Razorwing flocks

156   6 Reaver jetbikes: 2 Heat lances

115   Ravager: FF
115   Ravager: FF
115   Ravager: FF

1750 point.

At least one of the Wych units were supposed to be Warriors but I didn't have enough time to assemble them.

18 Dark light weapon.
2   Heat lances.
2   Close combaty units ... possibly 3 with the Reavers depending on opponent and Combat drugs.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Game I

Warriors vs. Civilians

Mission:


Tina's Eldar:

158   Farseer: RoWard + RoWit + Singing spear + Fortune + Doom + Spirit stones

278   7 Warlocks: 2 Spirit seers + 1 Enhance + 1 Embolden + 5 Destructor + 7 Singing spears
120   Wave serpent: 1 TL shuriken cannon + 1 hull Shuriken cannon + Spirit stones

155   Prince Yriel

266   10 Harlequins: 1 Power weapon Troup master + 1 Shadow seer + 9 Harlequins kiss

190   10 Rangers
190   10 Rangers

80     2 Warwalkers: 2* 2 Shuriken cannons

155   Wraithlord: 1 Bright lance + 1 EML
155   Wraithlord: 1 Bright lance + 1 EML

1747 point.


I won the roll-off thanx to the Baron and decided to go first.

DE deployment left flank:


That's a Ravager in cover behind the landin pad, Reavers jetbikes, a Raider screening a Beast unit, a Venom and a Ravager.

All the transports were loaded with Warriors/Wyches.

DE mid DZ:


The other Raider behind the forest, the Venom in the middle is the one with Grisly trophies (within 6" of both Trueborn units in the forest and both Beast units - I'm notoriously bad at passing LD tests...) and the other Beast unit with the Baron attached (up front).

DE deployment right flank:


The last Venom and Ravager.

Eldar deployment left flank (as seen from my side of the board):


Yes, this is nearly the entire army. Except for the Warwalkers and the Serpent.

Yriel is attached to the Harlequins, everything else is in the woods.

Eldar deployment right flank:


Serpent with Farseer and Warlocks onboard.

Last part of the Eldar army:


Warwalkers outflank.

DE turn 1, left flank:


The fleet moves into position to pummel the Wraithlords, 1 Venom unloads Warriors to fire a blaster shot at the Wraithlords. Reavers line up to shoot the Wraithlords this turn and Bladevane next turn.

Beasts slow move towards the misguided Kin.

The rightmost Beastmaster is the one with the Venom blade.

DE turn 1, mid left:


A Venom lines up to poison the Wraithlords, Dark lance Trueborn can reach out too and are in position to shoot at anything coming near to the centre objective.

The Baron detaches from the Beasts and gets 1 out of 2 turns on the objective.

The other Beast unit moves towards the wood elves...

DE turn 1, mid right:


A Raider lines up to one-shot the Serpent.

DE turn 1, right flank:


A Venom unloads Warriors to one-shot the Serpent and the Ravager is also moving into position.

Poof!


Black hawk down!

And one 'lock had no luck and was killed by a hail of splinter shots - the Farseer took a wound too.

Full ahead!


I flew 1 Raider 24" ahead - if it survives I can disembark the Wyches into combat with the Rangers. I expect the Raider will draw at least 1 close combat unit.

After my shooting phase was completed one Wraitlord had bit the dust and the other one lost 2 wounds.

Eldar turn 1, left flank:


The Wraithlord blows the Raider out of the sky. The Wyches lose 3 in the 'splosion. Gtg. Gets charged, loses another Wych in cc and stays put .... might just be in position for both Beast units to get a charge off...  :P

Eldar turn 1, left flank:


Harlies incoming.

DE turn 2, left flank:


Warriors on the landing pad gets into position to rapid fire the Harlies.

Beasts line up their charge.

Ravagers don't have anything better to shoot at...  :)

DE turn 2, left flank landing pad:


There's a Venom too...

DE turn 2, left flank Eldar DZ:


Reavers bladevane the Harlies. I think they bagged one of them.

DE turn 2, midfield left:


Leftmost Beasts moves clear of terrain and fleets towards the Wraithlord. The rightmost Beasts move too slowly to get any action this turn.

DE turn 2, right flank:


The centre objective is far and away from that Farseer - and they have to wade through a lot of splinter- and dark light shots to get there.

DE turn 2, midfield:


Baron Sathonyx completes 2nd turn on the objective.

The Beastmaster in the middle has the Venom blade.

DE turn 2, cc:


The leftmost Beasts got in - only the Venom blade Beastmaster and the Flocks can actually hurt the Wraithlord .... but 24 rending attacks and 2 Venom blade attacks (that wound on 2+) should be enough to generate just 1 rending wound. Was not enough. I can hit but only the Beastmaster managed to generate a wound, which was saved.

The Wych dodges the Wraithlord again.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Eldar turn 2, left flank:


The Harlies are actually right below the Warriors.

Yriel detaches and goes after the Beasts.

Eldar turn 2, right flank:


The Farseer and 'locks hunt the Warriors.

They fleet 6":


That's it for the Warriors I suppose.

Eldar turn 2, cc:


Yriel charged in and want's to use his template gimmick ... but you can't hit friendly figs.

Didn't matter as I still couldn't rend that stupid Wraithlord and the few other wounds I caused were all saved.
So the Beasts ran and were run down.

Eldar turn 2, landing pad cc:


Warriors poofed!

Eldar turn 2:


The Warwalkers come in and blows up a Ravager.

Well, they actually came in after cc was done...  :)

DE turn 3, landing pad:


The Venom pew-pews more Harlies.

DE turn 3, left flank Eldar DZ:


2 Reavers survived the sniper barrage and charge in.

My other Beast unit multi-charge the Wraithlord and Yriel.

Yriel flees. I still can't rend the Wraithlord.

DE turn 3, right flank:


Not much left of the Farseer/'locks.

DE turn 3, right flank:


2 Venoms, 1 Raider, 2* Trueborn units and a Ravager have fun with that unit.

Eldar turn 3, landing pad:


The Shadow seer tries to take down the Venom.

DE turn 4, left flank Eldar DZ:


The Beasts finally managed to rend the Wraithlord during the Eldar turn - and they and the Baron (he gives them attack/defensive 'nades) multi-charge the Rangers.

DE turn 4, right flank:


These guys go down shortly.


Eldar tabled.

I completed the Mission objective and got the Total annihilation bonus ... and bagged 4000 Victory points in total.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Game II

Dark eldar vs. Tau

Mission II:


Michael's Tau:
228   Commander Shas'o: Bonding knife + Missile pod + TL flamer + Blacksun filter + Multi-tracker
        2 Crisis suit bodyguards: TL flamer + Missile pod + Blacksun filter + Multi-tracker

179   3 Crisis suits: 3* TL plasma + 3* Blacksun filter + Team leader

166   3 Crisis suits: 3* Fusion blaster + 3* Missile pod + 3* Blacksun filter + Team leader

165   5 Stealth suits: Burst cannons

60     6 Fire warriors
90     Devilfish: Blacksun filter + Disruption pod

120   12 Fire warriors
120   12 Fire warriors
120   12 Fire warriors

91     13 Kroot

153    2 Broadside suits: 1 Gundrone + 1 Blacksun filter

125    Hammerhead Gunship: Ion cannon + Blacksun filter + Disruption pod + 2 Burst cannons
125    Hammerhead Gunship: Ion cannon + Blacksun filter + Disruption pod + 2 Burst cannons

1742 point.

The list is as far as I remember - not sure about all the upgrades.

DE deployment, right flank:


I won the roll-off and decided to go first.

Warrior-Venom, Beasts and a Wych-Raider.

DE deployment mid DZ:


Dark lance Trueborn in the ruin (so they can reach out into midfield), 2 Ravagers, the Grisly trophy Venom (incase he steals the initiative) and Reavers (so they can reach each corner of the field if he tries to refuse flank).

DE deployment, mid DZ left:


The other Beast unit with the Baron attached and a Wych-Raider.

DE deployment, left flank:


The last Ravager and Warrior-Venom.

Tau deployment, right flank:


Crisis team with Fusion blasters, Hammerhead and 12 Warriors.

The Crisis team is directly opposite my Wych-Raider...

Tau deployment, mid DZ:


Broadside team, Plasma-Crisis team, another 12 Warriors and The Boss-Crisis team.

Tau deployment, left flank:


Hammerhead, Devilfish with Warriors onboard, the last foot Warrior unit and the Stealth team.

DE turn 1:


The Wych-Raider pivot moves, flies 12", disembarks Wyches 2" and with a good fleet roll I can now turn-1 charge the Crisis team ... I don't expect to beat them with Wyches as I got +1 WS on my combat drugs the plan is to tie them up and get the Beasts into cc as soon as possible.

DE turn 1:


The other Wych unit is also in turn-1 charge range of the other Crisis team if I get a good fleet roll.

Re-rolling Night vision is nice ... otherwise I wouldn't have hit anything this turn.

DE turn 1:


A Venom disembarks a Warrior unit, which I aim to run move into the area terrain.

DE turn 1:


The Ravager lines up on the Hammerhead.

DE turn 1:


Reavers bladevane the Crisis team and cause 1 wound.

The Wyches charge the Crisis team, does nothing and lose 2 Wyches.

DE turn 1:


On the right flank the Wyches also lose combat (after causing 1 wound!), run and get caught by the Crisis suits...

DE turn 1:


Crisis suits massacre moves.

Nothing much happened this turn. I can hit but I can't penetrate - or if I did most saves were passed.

Tau turn 1:


Tau move forward on the left flank.

Tau turn 1:


The Crisis team beasts the other Wych unit.

The Reavers take a couple of casaulties but pass the LD test.

One Venom got immobilised and the Beasts take some casaulties.

DE turn 2:


An empty Raider tank-shocks the LD 7 Fire warriors, which pass their LD test and death or glory destroys the Raider.

The Hammerhead moved closer to the DE lines and becomes immobilized and stunned by return fire.

The pic has been taken after cc - the skull represents the Beastmasters having a pain token, which they obtained after killing the Crisis team.

DE turn 2:


My shooting is rather paltry, the Blaster Warriors shoot at the Crisis team and does nothing. The Venom shoots at the Fire warriors and only kill 1.

DE turn 2:


The beasts run straight for the Broadside team, the Warriors are pinned from going to ground. The Reavers bladevane, shoot at and charge the Boss-team ... and does maybe 1 wound and kill the Gun drone.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Tau turn 2:


My beasts flee...

Tau turn 2:


The Crisis team SJS 'splode the Venom.

Tau turn 2:


One of the Boss-team suits is killed before the Reavers flee.

DE turn 3:


I want to be sure that my Ravager can see the Hammerhead. Warriors should be able to see too.

A Venom goes after the right flank Fire warriors.

The right flank Beasts regroup.

DE turn 3:


The Baron, the leftmost beasts and the 3 surviving Warriors multi-charge the Broadside team, the Crisis team and the middle Fire warriors.

DE turn 3:


Midfield before assault moves.

The Beastmaster on top of the ruin is actually on ground level.

DE turn 3:


The Hammerhead is destroyed. The fleeing Reavers shoots a couple Kroot. The Venom is now both immobilized and weapon destroyed.

DE turn 3:


The multi-combat is over and so is the Broadside team, the Crisis team and the Fire warriors. Each of my engaged units, the Baron, the Warriors and the Beastmasters, receive a pain token (assigned randomly but that's how the dice went).

DE turn 3:


Next target: Devilfish.

Tau turn 3:


I think the Warriors in the bottom of the pic were forced to flee... not sure.

DE turn 4:


The Tau on the right flank have been completely destroyed.

DE turn 5:


The Kroot in the middle of the pic is fleeing ... he was going to remove it - but I told him that I'd prefer if he kept my potential pain token on the board  :)

The Ravager has nailed the Devilfish.

The Beasts took a lot of fire, so I went to ground with them and the Baron. The Baron has another pain token because the Boss-team was killed off.

DE turn 5:


6 Fire warriors, the Stealth team and a fleeing Kroot is all of what's left of the Tau army.

DE turn 5:


Overview.

DE turn 5:


Overview.

Tau tabled turn 5.

I got 5500 Victory points from this game because of the KP adjustments.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Kaltenberg

Nice. Keep the reports comming! :D

Selvom både Tau hæren og Eldarhæren er ok'ish, så virker de lidt overmatchet af dine Dark Eldar NAS liste.
Glæder mig til at se hvad der sker når du møder en hårdere hær.

ps: gode billeder!

Quote from: Thraundil on 18 June, 2019, 15:34:19
Vindicaren siger bare fuck af. Og somme skyder han et nyt pishul i en knight - det føles dejligt, og kan ikke ignoreres.

Septimus

De var pænt overmatched, både liste og skill mæssigt.

Næste match er vs. IG, og jeg er 2. player...
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Game III

Dark eldar vs. Imperial Guard

Mission III
Dawn of war with the following changes. Deployment zone is Pitched battle but the deployment zone is divided into 3 2' zones. 14" in, 10" in and the last 2' is also 14" in.

You can deploy 1 HQ, 1 Elite, 2 Troops and 1 Fast unit(s). Max 3 units in one of the 2' zones, if you deploy 1 unit in each of the other zones.

No night fight.

"KP" like the mission in Game II.


Peter's Beastguard:

150   CCS: 3 Plasma guns + ML/HF Chimera
150   CCS: 3 Plasma guns + ML/HF Chimera

85     5 Storm troopers: 2 Melta guns

70     5 Battle psykers + 1 Overseer

100   10 Veterans: 3 Meltaguns
100   10 Veterans: 3 Meltaguns

155   10 Veterans: 3 Meltaguns + ML/HF Chimera
155   10 Veterans: 3 Meltaguns + ML/HF Chimera

50     PCS: 4 Flamers

50     Inf squad
50     Inf squad

140   Vendetta: HB
140   Vendetta: HB

110   Valkyrie: HB

75     Hydra: HB
75     Hydra: HB
75     Hydra: HB

1750 point.


So... Peter is one of my regular opponents - and so far his Guard has utterly raped my elves every single time I've tested various builds.
I've tried almost everything vs. Guard and every time they have killed half my army. During turn 1.

I lost the roll-off. Peter decides to deploy and come in with everything - except the Storm troopers, which will DS in.

Guard deployment, left flank:


2 Hydras and 2 Guard squads, they are not merged. Valkyrie with melta-vets onboard and a melta-vet chimera.

Guard deployment, mid DZ:


From left to right: melta-vendetta, CCS, Battle psykers, CCS and another melta-vet chimera.

Guard deployment, right flank:


Melta-vets in chimera, melta-vend and the last Hydra.

Okay... these pics are just prior to me coming in turn 1. All the Vends and the Valk have fast moved. Everything else has smoked.

DE turn 1:


A Beast unit run in on the left flank, a True-born unit runs up to the barricade.

DE turn 1:


From left to right: the second True-born squad runs into the area terrain, Grisly trophy Venom disembarks Warriors, the other Beast unit makes a run for midfield, another Venom disembarks Warriors into the area terrain.

DE turn 1:


The third Venom disembarks Warriors behind a barricade. The 3 Ravagers come in on the right flank, 2 Wych Raiders fly 24" up the right flank to enfilade (and there's a building I can use for cover if they survive), so does the Reavers ... well, 36"  :)

Turn 1:


Overview.

I've concentrated most of my forces in the middle and on the right flank. The plan is to go for "target overload" and hopefully get some side-shots.

Furthermore, if I can side-shot a Chimera - I will do that in preference to shooting at his fliers. Prey on the easy kills first.

DE turn 1:


After a blizzard of Dark light shots, it turns out that this shit actually works vs. Guard. Every single Dark light shot that you get to fire counts.

Damage count:

1 Vend splashed - passengers pinned
1 Melta-vet chimera 'sploded - passengers pinned
1 CCS chimera 'sploded - passengers pinned and killed by Venom fire
1 Psyker squad killed by Venom fire

5 units destroyed and 2 units pinned.

Quite impressive turn 1! I got lucky on the 'splosion to wound rolls on passengers and consistently did about 6-8 wounds whenever I 'sploded a vehicle with passengers inside.

The Guard didn't have much luck with the cover saves. Don't expect to do this all the time with DE - though side-shotting 2 Chimeras did help immensely. More damage rolls, more saves to be taken resulting in more failed cover saves, which allowed my Ravagers to barrage the Vend until it fell down.

Guard turn 2:


He 'splashes a Ravager and stuns another Ravager. AV11 ftw!  :P

Guard turn 2:


The Grisly trophy Venom gets immobilized and stunned. The rightmost Beasts take a few wounds.

The rightmost Warrior unit in the area terrain is forced to gtg and therefore pass all the saves except 1.

Guard turn 2:


The Trueborn unit behind the barricades gtg and pass their saves.

Guard turn 2:


Move move move!

Guard turn 2:


I lost this: 1 Venom and 1 Ravager got splashed and 1 Warrior  :P

The entire Guard army must have been in shock and awe of the epicness of my Porn elves!

Reality: he didn't have much luck in his shooting phase either. Though I think my "target overload" plan worked as I took a few wounds here and there - and not everything at the same unit until it was killed off.

This is by the way the first time I've been this aggressive with DE vs. Guard.

ALL IN ALL IN - ALL IN FTW!!!  :P
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

DE turn 2:
 

Beasts prowl forward, as fast as possible towards the IG lines.

Those Storm Gors are not on the board yet.

DE turn 2:


The Warriors sneak closer aiming to one-shot more Guard vehicles  :)

Beasts run move.

DE turn 2, right flank:


The operative Ravager glides closer - be aware of the 36" max range! If I get lucky with my shooting this turn too I might have to spend an entire turn flat-out moving with the Ravager in turn 3.

DE turn 2, right flank IG DZ:


The 2 Reavers closest to the Hydra carry Heat lances.

DE turn 2, right flank:


Both Raiders can side-shot Chimeras and both disembarks they're Wych cargo. With decent fleet rolls I can charge the Guardsmen in the craters.

I got FNP from the Combat drugs.

DE turn 2:


The Reavers destroy the Hydra.

One of the Wych squads were fast enough and got a charge off on one of the Guard squads. The skulls represent Pain tokens.

The Chimera in the pic lost it's ML and I think it got stunned or shaken too.

DE turn 2, right flank IG DZ:


The Reavers assault move into cover. They are skilled riders, so I'm not worried about dangerous terrain.

DE turn 3:


Forgot to take pics of Guard turn 3.

He got the Storm troopers, which DS behind my Ravagers ... lucky for me the melta gunners didn't get any hits  :)

My Reavers bladevane, shoot and charge the Storm troopers - and obtains their second Pain token.

The Beasts were close enough to charge the Chimera - Khymeras immobilized the Chimera, Flocks autohit and a rend got through and 'sploded it. The passengers are not pinned.

DE turn 3:


The Wyches are going after the Vend.

DE turn 3:


The other Wyches have to survive the Chimera HF and the CCS inside...

Guard turn 4:


The Guard gets angry at the Beasts.

Sadly the Wyches couldn't charge the Vend due to a failed diff roll.

Guard turn 4:


Very angry!

Guard turn 4:


The Valk is still on the wings - but shaken.

Guard turn 4:


The poor Beasts got poofed!

Guard turn 4:


He killed the 3 Wyches in front of the Chimera with the HF and the plasma gunners inside - the FC/FNP Wyches went to ground.

Guard turn 4:


The Grisly trophy Venom loses the last gun but is still alive.

DE turn 4:


The right flank is nearly done. Only 1 Chimera and a CCS inside.

A Venom got stunned but the other Beasts are now close enough to charge something, so is the Baron.

The Reavers have a go at the Chimera.

DE turn 4:


I need a couple of decent fleet rolls... as I can't avoid all the terrain.

Guard turn 5:


Beasts and the Baron failed.

Beasts have just been shot off the board.

1 FC Wych is still alive - but has gtg again.

DE turn 5:


The Reavers destroyed the Chimera. The CCS is not pinned.

DE turn 5:


After assault moves.

I'm pretty sure the 2 Wych Raiders were downed in Guard turn 3 and 4.

1 Ravager got immobilized too.

DE turn 5:


The Warriors and Trueborn finally splash the Valk.

The Baron gets to charge.

DE turn 5:


The Baron wins cc.

No more pics of this game.

The Baron runs the Guardsmen down in Guard turn 5 and then charge the last Hydra in DE turn 6.

There wasn't much left of the Guard army: 1 Hydra and 1 Guard squad as far as I remember.

DE get 4949 Victory points.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

Game IV

Mission IV:

3 Objectives each worth 600 Victory points. 1 on each side of the board opposite of each other - 16" from the corners. 1 centre obj.

Night fight in turns 4-5-6.

At the end of turn 2-4-6 Large blast centered on the objectives. S3 AP6, Vehicles will be hit by S6 AP6 - even if the large blast just touches the vehicle and the hole is not over it.


Stephan's IG:

150   CCS: 3 plasma guns + ML/HF chimera
150   CCS: 3 plasma guns + ML/HF chimera

135   6 Battle psykers + 1 Overseer: ML/HF chimera

65     Marbo

155   10 Veterans: 3 meltaguns + ML/HF chimera

105   PCS: 4 flamers + ML/HF chimera

60     Guard squad: AC
60     Guard squad: AC
60     Guard squad: AC
60     Guard squad: AC

55     5 Rough riders

130   Vendetta
130   Vendetta

150   2 Hydras: HB
150   2 Hydras: HB

135   Medusa: HF

1750 point.


Didn't I just kill this shit already?  :P

Stephan is the previous two years winner of this tournament .... and I lost the roll-off for going first again - wonderful. Fucking Baron, why do you fail me when it's important you bitch!

Guard deployment, left flank:


Hydra squadron, 2 Guard squads with AC and a CCS chimera.

Guard deployment, mid DZ:


Chi-melta vets, Medusa, Vendetta, Rough riders and the Psyker-mera.

Guard deployment, right flank:


Guard squad, CCS, PCS, Vendetta, Hydra squadron and the last Guard squad on the extreme right flank.

I'm 2. player vs. a shooty army - I decide to reserve everything. Sadly it's not Dawn of War so I have to rely on shutting down at least part of his shooting with whatever I get on the board in turn 2.

Guard turn 3:


Stephan had of course smoked everything or flat out moved his Vendettas.

In my turn 2 I got a Wych Raider, which I flew 24" in his face (and it gives cover to the Ravagers) and a Venom to take some attention.

Guard turn 3:


I also got a Trueborn unit and 2 Ravagers. The Ravagers managed to side-shot a CCS chimera and shaked and immobilized it.

Go after the easy targets first. If I had gone for the Vendetta I wouldn't have done anything at all during my turn 2.

Back to Guard turn 3:


The CCS come out to play.

Guard turn 3, mid DZ:


The Guard turn 2 Vendettas, a Medusa, 2 Guard squad AC's, the plasma CCS and 2 Hydras on the Raider, Venom and Ravagers.

The left flank Guard can't reach or can't see my DE.

Guard turn 3, left flank:


The Chimeras move into midfield hugging the large terrain piece.

He destroyed my Raider, 2 Wyches die and the rest flee - the Venom got stunned.

1 Ravager was splashed.

2 Trueborn were killed, the Lancers stay put.

DE turn 3:


Got all the rest of my army in this turn, except the Reavers.

One of my Ravagers 'splode an entire Hydra squadron - huzzah!

Warriors and Trueborn destroy the PCS chimera. Venoms kill the plasma gunners, only the Commander is left standing with 1 wound left.

DE turn 3:


Forgot to mention that all my Reavers and Wyches have FNP from Combat drugs.

DE turn 3, right flank:


The replaced Ravager.

DE turn 3, mid DZ:


That Chimera is just over the midfield line, which means the Wyches can reach it with a good fleet roll.

Don't ever give DE free-be charges! The pic has been taken after the fleet roll, didn't get enough - but a stunned Chimera in midfield could have pulled both Beast units into midfield ASAP next turn.

Both Beast units come in mid DZ because I can threaten 2 objectives there.

Venoms disembarked Warriors into area terrain - I need all the Dark light shots I can get ... like now!

The 2. Trueborn unit run into cover behind the barricade.

The Baron has joined the rightmost Beast unit.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

DE turn 4:


Jumping a bit here because I had 1 or 2 drinks during the night before I lost count... just a tiny bit tired today...  :P

Anyways, the die next to the Chimera is a reminder that it used it's search light - and then I don't have to roll for night fight distance.

Stephan's Guard were somewhat hampered by not-so-awesome night fight rolls - he got my Raider and a Venom.

Wyches and Beasts move up, the Baron has detached so the beasts don't get hampered by him.

DE turn 4, midfield:


Warriors and Venoms close in - normally I would keep the Venoms farther back but night fight... and I have to do some serious damage. Soon.

DE turn 4, right flank:


The Wyches regrouped and go for the PCS.

Reavers come in and bladevane the PCS.

The Ravagers sneak up behind the destroyed Raider.

DE turn 4, midfield:


The rightmost Beast unit can't reach this turn - but the leftmost Beasts should get there after fleeting moving clear of the terrain.

DE turn 4:


Overview.

The Rough riders are hiding behind the ruin.

DE turn 4:


The Wyches immobilized the Chimera - and the Khymeras and Flocks 'splode it.

Passengers pinned.

DE turn 4, right flank:


The Platoon commander fled in the shooting phase - so the Wyches couldn't charge.

The Company commander is hiding inside the immobilized and multi-laser destroyed Chimera.

Guard turn 5:


The Rough riders come out of hiding.

Guard turn 5:


Get back in the fight!

Doesn't look too good for my Wyches and Beasts in midfield...

Guard turn 5:


Wyches and Beasts got poofed!

The Rough riders fail to clear the terrain.

Guard turn 5, right flank:


My Warriors who were supposed to take the objective lost 2 and ran off the board. Bastards.

DE turn 5, midfield:


The Baron go after the Guard squad.

The Venom moves up so the depleted squad behind the crater doesn't get cover.

The other Beasts shape up and move into midfield.

DE turn 5, right flank:


I still have 2 operational Ravagers.

The Wyches move back to cap the objective in turn 6.

DE turn 5, right flank Guard DZ:


Reavers bladevane and shoot the Guard squad - the suckers run and take my Pain token with them. The plan was to multi-charge the squad and the lone Platoon commander.

DE turn 5, midfield right flank:


The Venom is not stunned. The Commander tried to take it down with a 'nade.

DE turn 5:


Beasts destroy the Chimera.

The Venom annihilated the depleted Veterans.

Where is the Baron? He did squat and got killed. Took 2 wounds, failed Shadow field, failed armour save. Dead.

Stupid Baron.

Guard turn 6:


The Rough riders make their charge and kill the Warriors.

No more pics of the end game.

The Beasts fled after the Guard shooting phase - so I flew a Venom up to contest his objective (underneath the Chimera the Beasts destroyed last turn), which survived the mission blast.

I held 1 objective with my Wyches on the right flank.

The Reavers melta-nailed the Medusa. Psyker-mera was 'sploded and the psykers ran off the board.

Guard survivors: 2 Hydras, CCS and 2 depleted Guard squads.

Not sure on the exact Victory point count but I think I got nearly 2000 from this game.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Stephan

Hi

Thanks for the game, always a pleasure :)

I'll just post my correct liste:

CCS
4 Plasma110
Chimira
Heavy flamer55
CCS
4 melta90
Chimira
55
Marbo
65
Psyker
4 ekstra100
Chimira
55
Vendetta
130
Vendetta
130
2 Hydra
150
2 Hydra
150
Medusa
135
PCS
4 melta70
Chimira
55
Inf squad
autocannon60
Inf squad
autocannon60
PCS
4 flamers50
Chimira
55
Inf squad
Autocannon60
Inf squad
Autocannon60
5 rough riders
55
1750
Se good trader ved at trykke på jordkloden <----

Synes godt om alt hvad Asger skriver omkring tonen herinde:)

Septimus

Game V

Mission:


Thomas' Blood Angels:

250   Mephiston

220   Astorath the grim

90     Sanguinary priest: JP + PW

235   10 Assault marines: PF + 2 meltaguns

180   5 Assault marines: PW + meltagun + TL Lascannon
180   5 Assault marines: PW + meltagun + TL Lascannon
180   5 Assault marines: PW + meltagun + TL Lascannon

145   5 Assault marines: PW + meltagun + TL HF

135   Predator: AC/LC
135   Predator: AC/LC

1750 point.


I won the roll-off and deploy everything.

Thomas kept his entire army in reserve.

DE turn 3:


I had 2 turns to move around so all my skimmers have cover saves and I've put most of the army into midfield.

In the upper left corner of the pic there was a Ravager ... I speculated in lining up my skimmers on his board edge - and completely forgot the Ravager in the corner.

The Assault marines had an easy time splashing it.

He also got a Predator, the TL HF Razor (with Marines onboard).

Even with the loss of 1 Ravager and another destroyed Ravager, which the Predator shot down, I should still be able to overwhelm what he has on the board and put a dent into the jump Assault squad.

10 Dark light shots later, at the Razor, ... and I got a most impressive weapon destroyed and stunned result.

The rest of my Dark light shots get no results against the Predator.

Bleh.

DE turn 3, left flank:


Beasts move towards the Predator - the pic has been taken prior to moving.

DE turn 3, midfield:


Also prior to movement.

Still got 2 Raiders and a Ravager with mobile Dark light weapons and the Heat lance Reavers and 3 Blasters in the Venoms.

DE turn 3:


A Wych Raider flies full ahead and the Beasts charge the Predator.

BA turn 3:


The Beasts hit on 4+ with 16 S4 attacks and 24 Rending attacks ... and got a stunned result.

A Razor comes in an disembarks Marines.

Mephiston comes in too.

BA turn 3:


Beasts didn't flee after the shooting phase - if they had I might have avoided losing them to Mephiston and the jump squad. They didn't cause one single rending wound in that cc. and the few other wounds they made were saved.

Mephiston massacre moves behind the Predator.

Bitch.

BA turn 3:


My Raider has been shaken too.

BA turn 3:


Midfield overview.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Septimus

DE turn 4:


The Reavers move up to Heat lance the Razor.

DE turn 4:


The Wyches stay onboard.

DE turn 4:


Finally some real results ... the Reavers 'splode the Razor - and jump back into cover.

BA turn 4:


... and finally I got the Predator.

The TL HF Razor still won't die - but at least it has been neutralized now.

He got my Wych Raider and 2 survivors get out of the wreckage.

BA turn 5:


Didn't get any pics of my turn 5 - he got my Wyches, got the last part of his army and downed my other Raider (passengers pinned ... though all 5 Wyches survived the crash and was in range to Haywire all 3 vehicles that came in nearby).

As far as I remember the jumpers just shot a Trueborn squad off the board.

BA turn 5:


I charged Mephiston with an unwounded Beast unit - he hit first of course and killed 2 Khymeras. Mephiston only had 2 wounds left when I charged (he was rather lucky with the cover saves from Dark light wounds). 16 S3 Rending attacks hit ... no rends.
Beasts have to pass a LD6, which I fail and Mephiston follows them off the board.

The pinned Wyches have been killed too. Even with +1S from Combat drugs I can't wound his Marines.

No more pics.

The Baron charge the 2 Marines from the depleted squad on the left flank ... and even though he hits with both poison shots before charging in, and make a couple hits in cc he can't wound them with S6 either.
The Baron takes 2 wounds. 2++ save failed and I fail the armour save too. Dead Baron.

Stupid Baron.

I barrage the jumpers with 1 million splinter shots. Everything is saved.

At game end I had 1 single Kabalite Warrior in the upper left quarter.

So... what exactly went wrong here?

I don't know what he feeds his dice but I sure would like to know the recipe  :)

He killed something with almost every shot. I certainly didn't.

Of course I lost the forgotten Ravager, which was an easy kill but apart from that I failed almost all my cover and Flicker field saves, that the skimmers had to take.

Beasts failed spectacularly in this game. It's not an exaggeration that I can count the number of rends from both Beast units from all 5 games added together on 2 hands.
They did absorb some fire but don't expect Beasts to be particularly killy when fighting Marines.

Mephiston had to fleet 5 or 6" to reach my Reavers in turn 4, which he of course did.

My Dark light shooting was abysmal in this game. Can't do anything about that - just one of those games.
My Venoms could hit and wound - but Thomas passed too many saves and FNP'ed the few wounds that got through. 

Result: I contested 1 of his quarters and he got the rest of the board.

Anyways, I did get about 500 Victory points from this game - and my DE took first place in this tournament  :)
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Broderen!

BA er bare snyd faktum. :) eller mephiston er snyd. ;)

lige et par rettelser til hæren. mit Hf razor sqaud havde flamer og min jp serg. havde TH, samt min priest LC. Detaljer....

Har været på afveje siden jeg gik i dagpleje...

Grumlord

Mephiston Er en overprised/ringe Unit. Chris kunne bare spille ordentligt.... FAKTUM   ;D

Mvh jesper

Septimus

Ahh yea, der var et par detaljer, der smuttede.

Mephiston er en homo-kal  ;D
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Broderen!

Du mener vel at mephiston er en Fis kal, det er faktum..

Tak for kampen igen og tillykke med sejren, fuldt fortjendt champ.
Har været på afveje siden jeg gik i dagpleje...

Septimus

Of'courselig er han det!

Og takker...  :)
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Honsou

#19
Quote149   3 Beastmasters: 1 Venom blade + 4 Khymeras + 4 Razorwing flocks
Der er noget galt, den store bisseenhed kan ikke kun koste 149 pts?! :)

Det er ellers et overflødighedshorn af flotte hære til den turnering hva. ::)
Quote from: kOOn on 31 May, 2018, 23:28:36
Erik tæller aldrig, vi spiller altid om andenplads
Blog: Guld!

TF Riley

Fedt terræn og godt malede figurer, men mit hoved eksploderede 85 gange ved synet af så mange umalede figurer  :o

Din modstander må have fået absurd mange rerolls på den konto.

Honsou

#21
QuoteThe Wych-Raider pivot moves, flies 12", disembarks Wyches 2" and with a good fleet roll I can now turn-1 charge the Crisis team ...
Det havde givet 2 skud i den ene knæskal, i civilserede egne af Danmark. ;)

Altså du drejer den, holder derved længere fremme, så flyver du 12"..... ak ak.

Quote from: Septimus on 20 August, 2011, 00:06:52
De var pænt overmatched, både liste og skill mæssigt.

Hvad blev der er af:


QuoteThis tournament draws some of the better players

Udemærket udseende IG hær, men jeg fatter ikke han tager tur 1, når han ved du har en hurtig dark eldar hær, så står han jo bare på bordet klar til at blive skudt væk  ???
Quote from: kOOn on 31 May, 2018, 23:28:36
Erik tæller aldrig, vi spiller altid om andenplads
Blog: Guld!

Honsou

Så kom jeg til vejs ende, jeg burde have gættet du beskrev Broderen, med de terningeslag, sådan ruller han ALTID!!

Hvis Thomas gad lette sin store røv ned i en kiosk og købe en lottokupon, ville han være millionær nu! :)

Tillykke til bissehæren for 1. pladsen!
Quote from: kOOn on 31 May, 2018, 23:28:36
Erik tæller aldrig, vi spiller altid om andenplads
Blog: Guld!

Septimus

Quote from: TF Riley on 19 September, 2011, 14:13:01
Fedt terræn og godt malede figurer, men mit hoved eksploderede 85 gange ved synet af så mange umalede figurer  :o

Din modstander må have fået absurd mange rerolls på den konto.

Ja undskyld mig lige at det tager 5 gange så lang tid at samle DE i forhold til Rhino og Chimera æsker  :)

Quote from: Honsou on 19 September, 2011, 14:20:48
QuoteThe Wych-Raider pivot moves, flies 12", disembarks Wyches 2" and with a good fleet roll I can now turn-1 charge the Crisis team ...

Det havde givet 2 skud i den ene knæskal, i civilserede egne af Danmark. ;)

At følge reglerne? Så hvis min modstander ikke lige bryder sig om reglerne, så skal jeg lade ham snyde når de ikke lige er til min modstanders fordel?

Hvori består forskellen fra at dreje en Rhino om sin akse inden man mover den?

Jeg er endda lige ved at tro at det er med i GW's FAQ.

QuoteQuote

This tournament draws some of the better players

Udemærket udseende IG hær, men jeg fatter ikke han tager tur 1, når han ved du har en hurtig dark eldar hær, så står han jo bare på bordet klar til at blive skudt væk   ???

Det er såmænd fint nok at han gjorde det, jeg havde en ret god første tur - og alt det uheld jeg har haft mod Peter's IG indtil dette spil, fik han lige i hovedet igen.

Det er ikke normalt at skyde så meget shit ned i første tur med DE.

Det var iøvrigt første gang jeg holdt alt i reserve mod IG som har første tur.

Quote from: Honsou on 19 September, 2011, 14:59:02
Så kom jeg til vejs ende, jeg burde have gættet du beskrev Broderen, med de terningeslag, sådan ruller han ALTID!!

Hvis Thomas gad lette sin store røv ned i en kiosk og købe en lottokupon, ville han være millionær nu! :)

Tillykke til bissehæren for 1. pladsen!

True that  :)

Quote from: Honsou on 19 September, 2011, 14:06:57
Quote149   3 Beastmasters: 1 Venom blade + 4 Khymeras + 4 Razorwing flocks
Der er noget galt, den store bisseenhed kan ikke kun koste 149 pts?! :)

Det er ellers et overflødighedshorn af flotte hære til den turnering hva. ::)

De ser meget værre ud end de er.

S3 rending er ikke specielt fantastisk, de kan instant gibbes, og de har kun LD8 - og det falder til LD5 hvis Beastmasters dør.
Min blog: Best served cold http://www.powerfist.dk/forum/index.php?board=299.0

How fun are Dark eldar? Like duct taping a hundred knives to a bicycle and riding it through a children's playground and then crashing into a tree.

Hare

QuoteHvori består forskellen fra at dreje en Rhino om sin akse inden man mover den?

Det er vel heller ikke i orden - eller??? Jeg gjorde det selv engang men har pænt fået at vide at nix/nej, den går ikke. Men hvis der virkelig er en FAQ der siger man må så er det jo fint  :)