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Rules Revamp System

Started by Ablabab, 25 August, 2011, 15:27:06

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Ablabab

Som en lille bonus rumler jeg også lidt med nogle forslag til ændringer af regler - altså en RRS-regelpakke, der kan bruges sammen med PRS systemet. Der er - udover pointjusteringer - også plads til forbedring indenfor regelsættet. Derfor denne tråd - indtil videre er der fri mulighed for strøtanker. Jeg har selv tænkt på følgende:

Line of Sight
A model can, unless specifically stated otherwise, only draw Line of Sight within its own Front Arc.

Magic Resistance:
In addition to its normal rules, Magic Resistance allows a unit to resist enemy spells that do not inflict wounds per se. In this case, the unit makes a single save based on its Magic Resistance (ie. MR(2) grants a 5+ save) to resist the enemy spell. This save cannot be combined with a ward save.

Assaulting Buildings:
- When assaulting a building, the charging unit(s) does not get any charge bonuses.
- The charging units gets to attack with as many models as it would if it had brought its entire front rank in base contact with the enemy unit
- No more than a single model can allocate it's Attacks against a specific enemy model, and if done, all attacks must be allocated against the same model (the confines of the building does not allow fighters to gang up on enemy models).
- Attacks against the unit garrisoned in the building suffer a -1 to hit modifier.
- The garrisoned unit does not gain the Steadfast rule through being garrisoned. Also, the unit cannot ever pursue an enemy fleeing from combat.
- If the garrisoned unit breaks from combat, it flees directly away from the charging unit.
- If the garrisoned unit flees, it flees only 3D6 inches, minus the highest die (measure from the edge of the building).
- The assaulting unit may choose to garrison the building instead pursuing or restraining.

Lap around
Occasionally, a horde unit can dispense with discipline in favor of an all-out attack. To do so, the horde unit must be engaged in its front arc with only a single, ungarrisoned enemy unit. This unit must be narrow enough that not all of the horde unit's front row models are in base contact with the enemy unit. If so, the horde unit can choose to lap around - this must be declared at the start of the close combat. The unit loses its rank bonus (though not its ranks) but gets to attack as if the entire front row is in base contact with the enemy (both normal and supporting attacks). Any additional attacks gained this way are made against the most common Weapon Skill, Toughness and Armor/Ward Save in the enemy unit, and distributed as shooting.


I øvrigt:
- Noget om congalines.

- Kanoner skyder ikke som templates - 1 hit per model, "Look out, Sir!" tillades stadig.


Har du nogle idéer?
Du er nu holdt op med at trække vejret uden at tænke over det.

Belerophon709

1.: Bygninger - max. 10 mand pr. etage.
2.: Lad horde-enheder, der er engaged to the front lave en form for lap around, hvis de vinder og er bredere end fjenden.
3.: Tydeliggør movement ift. 1" apart. Lad unengaged enheder, der er indenfor 1" af en anden enhed blive skubbet væk (korteste rute) ved slutningen af en phase.
4.: Lad front arc være = Line of Sight.

...der kommer sikkert mere... ;)




Marcus

Jamand

Quote from: Ablabab on 25 August, 2011, 15:27:06
- Magic Resistance skal laves om, så det er mere bredspektret.

Hvor hver point MR kunne man få +1D2 eller D3 til at dispelle spells kastet på enheden?