Spændende ændringer i 2014 PAC og rule book

Started by Bartok, 11 March, 2014, 20:43:47

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Bartok

Læs her: http://heroclix.com/announcements/wizkids-pleased-announce-2014-rule-book-pac/#axzz2vZeU3k1S

Published on March 11th, 2014
Greetings Heroclix Fans!

Included with the Captain America: The Winter Soldier Starter Set is the new and updated 2014 Heroclix core rulebook and PAC. There are some exciting new things introduced in there, and some changes that I think fans are going to love! We will go over some of the major changes today and hopefully answer any questions that some of you may have.

Upon opening your starter, you may have noticed that it included a bunch of new object tokens. But what's this? Why do I have an object with a white colored ring around it? Is this a misprint? No, my friends. Allow me to introduce you to the Ultra Light Object. What's an Ultra Light object? Good question. Let's look at their entry on page 16 of the 2014 rulebook.

ULTRA LIGHT OBJECTS

An Ultra Light object is a light object with a white ring instead of a yellow one. Ultra Light objects follow all the rules of light objects with the following changes:

• Any character can pick up or hold this object, even if they can't use Super Strength.

• This object is not used when making a close combat attack.

• A square containing this object is not hindering terrain.

• When used to make a ranged combat attack, this object can be thrown 8 squares and deals 1 damage.



Ultra Light Objects are light objects that can be picked up by anyone, you don't use them when making a close combat attack, a square with one it is not hindering terrain and finally, you can throw it 8 squares and it deals only 1 damage when using one in a ranged combat attack. Now wait a minute! Don't light objects normally allow you to throw them 8 squares? Well...not anymore. Those rules have changed as well. The distance for throwing light objects was reduced from 8 squares to 6, and the distance for throwing heavy objects was reduced from 6 squares to 4.

Another exciting change to objects is in regard to Relics. The "Once per game" restriction to attempt to assign one is no longer present. A character can now attempt to assign a Relic as many times as it likes until it finally succeeds. Want to assign that bright and shiny Cosmic Cube to your Red Skull? Now you don't have to worry about getting only one chance to do it! You can keep giving that mean old Red Skull power actions to make a Relic roll every turn until he finally gets that Cosmic Cube.



We'll now discuss the biggest and most exciting changes to the rules. The change to ATA's and the Themed Team rules!

One big change is that ATA's are no longer a separate entry in the rulebook. They are now part of the Tactics section and are a special bonus that you can only use when your force is a Themed Team. We'll discuss it more when going over the changes to the Themed Team rules below. Speaking of which, there are also some interesting changes to the Themed Team rules. Most of the rules as you know them are still the same, so let's just list the important changes right here and go over them.

A Themed Team is now any team that has at least 2 figures on it and where all of the figures share a keyword. No more figuring out the build total and number of characters depending on using a named or generic keyword. Are there at least 2 characters on your team? Do they all share a keyword? If the answer is yes to both questions, then you've got yourself a Themed Team. Now you can finally play your full point Galactus and Ziran in a 3500 point game as a Cosmic keyword Themed Team.
Themed Team Probability Control (TTPC) can now only be used on NAMED keyword Themed Teams. If your Themed Team only shares a generic keyword, then you do not get the TTPC bonus. You now also get 1 TTPC use per character on your force, but only up to 1 per each 100 points of the build total. 300 point team with 2 characters? That's 2 TTPC uses. 500 point team with 8 characters? That's 5 TTPC uses.
ATA's are now only allowed to be used on Themed Teams. If your team is not themed, then it would now be illegal to include an ATA on your force. All normal build rules for ATA's still apply. One very important thing to note is that the ATA you use does not have to share a keyword with the Themed Team you built. Let's say you build an X-Men keyword Themed Team and include Beast and Wolverine (who also have the Avengers keyword). You could assign them the Secret Avengers ATA (which requires the Avengers keyword), even though your Themed Team was X-Men.


I think that covers most of the major changes in the 2014 rulebook. I hope you're all as excited about the new objects and rules changes as we are. All of the discussed information and more is in the 2014 Heroclix core rulebook and Heroclix 2014 PAC. If you guys ever have any questions about any of the changes, or any rules questions in general, please feel free to contact us at HeroClixRules@gmail.com. Keep those dice rolling and those clicks clicking, and I hope you have a purrrfect day!

Jesped

Det bliver i hvert falt nemmere at lave themed themes med dyrere figurere.

Og "rigtige" themed themes er de eneste som giver team PC.

Det er ihvert fald blevet nemmere for mig at lave nogle af de hold jeg ikke har lavet fordi der var for dyre figurer.

Angående ændringen i objekterne, syntes jeg umiddelbart at der bliver mere at holde styr på (3 forskellige skade og range og nogle objekter er hindring og andre ikke,  end at det giver nogen  større fordel.

Kloen

Jeg har neder over ata-opdateringen. Det der med man KUN må bruge den ata man har theme team med sit keyword. Så man kan ikke længere lige bruge overskudspoint på en gavnlig ata

Men uendelige forsøg på at samle relics op. Jo tak. Mjolnir og Splitlip.
"'We hold these truths to be self-evident, they said, 'that all men are created equal.' Strange as it may seem, that was the first time in history that anyone had ever bothered to write that down. Decisions are made by those who show up!"
Pain is weakness leaving the body!
http://clixreports.com/

Bartok

Jeg er positiv over ændringerne.

Ultra-light objects kan jeg ikke se er nødvendige, men måske overrasker de.

Men ændringer, der favoriserer named theme teams, er velkomne hos mig. Har du et 600-hold med Thor til 400 og Iron Man til 188, så er det selvfølgelig et theme team. Sådan burde det altid have været - at spille med få figurer er desværre næsten altid en ulempe, så det er fedt med en lille opmuntring dér.

Ændringen med ATA er jeg lidt spændt på, måske giver den ingen problemer - ostefaktoren har jeg ingen problemer med at få reduceret på den front, dog er en ATA som Heroes for Hire allerede blevet nerfed, men på realms nævner nogle ATAen GCPD, som er blevet misbrugt og som vil blive ramt. Som Søren siger, kan ATA dog være rare at have som pointfillers. Til gengæld er der efterhånden en del forskellige items, der kan fylde overskydende point ud - ressources ikke mindst.

Kloen

Ultra-light objects betyder som oftest ikke særlig meget i disse reducer-dage. Men de vil give pogs et løft.
"'We hold these truths to be self-evident, they said, 'that all men are created equal.' Strange as it may seem, that was the first time in history that anyone had ever bothered to write that down. Decisions are made by those who show up!"
Pain is weakness leaving the body!
http://clixreports.com/

Sporh

Spændende. Det gør det lidt mere simpelt og interessant med de temahold, som vi jo alle elsker :)