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vigtige ETC FAQ's

Started by Riismanden, 04 May, 2015, 19:58:06

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Riismanden

Hej
Jeg har flere gange forsøgt at læse ETC FAQ listen igennem, men må efter flere ture indrømme at jeg ikke får læst og husket hele skidtet.
Jeg tænker derfor om folk vil bidrage med de FAQ'er som de tænker er vigtigst.

Link til ETC FAQ https://docs.google.com/document/d/11F6qQpGqsDjizrWCps3EJemQPfZGkzgaUU6RkMI1hDQ/pub

Jeg vil gerne selv lægge ud:
Quote4.8.     
Q: Do I need 5 Monstrous Infantry/Cavalry/Beasts to gain Look Out, Sir! ?
A: Yes, excluding special cases like Look-out Gnoblars.

selvom alt andet er 3 modeller når det er monstrous gælder det åbenbart ikke LOS!

Quote4.14.   
Q: When exactly is a Bolt Thrower single shot randomized between rank members? How are characters with mismatching bases hit?
A: Randomize which model in the rank takes the hit if either of these applies:
a) The whole unit has less than 5 r&f models
b) The rank is composed entirely of characters and/or champions
If neither applies, a r&f model will take the hit.
A mismatching character is treated as being in the front rank when shot from the front/rear. When shot from the flank, the character is an additional member of the file he's next to. If his base covers the whole flank, he instead forms his own file and is hit automatically.

Tit glemmer man at randomize RBT skud (Eller jeg gør i al fald).

Quote9.9.     
Q: Is a Look Out Sir! roll mandatory?
A: A 2+ LOS! roll is mandatory for both characters and champions. 4+ LOS! roll is voluntary

Tja, ikke så tit man ønsker at undgå LOS!, men til de få gange er det rart at vide.

Jeg håber andre har nogle FAQ som de tit tænker er vigtige at huske.
Rasmus Riis Gadegaard

Jazz_

Dejligt at denne er lavet om i forhold til sidste år :)
QuoteQ: How do you measure the movement spent by Skirmishers or Fast Cavalry that makes an attack during its movement (Like Screamers, Terradons or Hexwraiths)?

A: Measure the distance each individual model moves, from its starting position to a position where it is over/through the target unit and then to its final, legal position. The total distance a model moved cannot go over its Movement value, or double that when marching. Free reforms cannot grant any extra Movement during the attack. Terradons and Screamers need only 1 model to clip the target unit for all to attack.

Fra Worst play
QuoteRandom Movement is another rule that makes no sense when attempting to follow the rules literally. Long models, such as Steam Tanks or Abominations, can find themselves unable to attack models right next to them, or sometimes move at all due to the 1? rule! Therefore we give them a bit of leeway:

Random movers may not end their initial pivot within 1? of other units, unless the direction they choose to pivot in would bring them into contact with an enemy unit either with the pivot or a 1? move forward, in which case they charge it. Fudge them into contact.

Og denne. Der er altid stor uenighed om hvordan modeller skal fjernes...og Grøfte, jeg er stadig ikke enig med dig i din udlægning. Ingen sted står der at mang skal maksimere modeller i CC. Hverken her eller den store røde.
QuoteMISCELANEOUS: DROPPING OUT OF CLOSE COMBAT

The rules leave it unclear at what situations should units drop out of close combat after removing casualties and in what situations should the units be moved back to contact. Close combat ending due to units losing base to base contact is deemed unintended and should be avoided. Players should attempt to keep units in combat by following these points:

1. Remove casualties so as to keep as many units as possible fighting as many units as possible. If you have to, ignore the requirement to remove equally from both ends of a single rank unit. But only when you have to!
2. If a unit drops out of base contact, the unit not suffering the casualties is nudged back into contact. Nudged unit may move in several directions. See picture 1.
3. If the unit still drops out of base contact, the unit which is taking casualties can be also nudged to retain base contact
4. If units would still drop out of contact, the owner of the casualty taking unit removes casualties normally, possibly deciding which units drop out of contact. See picture 2.

Remember, a unit will never change frontage or contact new units as a result of a nudge, and that you should always only nudge the minimum distance needed to retain as many units in base contact as possible. Only units that take casualties or lose base contact may be nudged. Units can't be nudged through other units or impassable terrain or buildings.

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casper h

Quote from: Jazz_ on 16 May, 2015, 15:33:24
Ingen sted står der at man skal maksimere modeller i CC. Hverken her eller den store røde.
Møller

Fra den store røde
QuoteRemember, however, that your primary goal is always to maximise the number of models fighting — it is acceptable to have more models fighting from one unit than from another, if to do otherwise would reduce the overall number of models fighting

Jazz_

Ja, men det er fra afsnitet om charges (hvis ikke jeg tager meget fejl). Det her drejser sig om hvordan du skal fjerne modellerne fra kamp.


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