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Lørdagshygge VIII

Started by Hare, 15 September, 2021, 07:56:27

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Hare

Lørdagshygge VIII i Køge
Warhammer 40.000 kælderspil

Tidsplan
09.30 Ankomst
10.00 Spil 1
13.30 Frokost
14.30 Spil 2
18.00 Spil 3
19.30 Pizzapause
20.00 Spil 3 (fortsat)
22.00 Tak for i dag!

Hære
Vælg en hær på 1750 point. Man må godt stille med 3 forskellige lister i de 3 missioner som man synes bedst repræsenterer den styrke man ville bruge til et angreb eller forsvar, men ens warlord og warlord trait skal være det samme i alle 3 spil. Niveauet er hyggehære med bid (så ved ALLE jo hvad det er... ::) )

Kampplan
Man spiller den mission der er tilknyttet det bord man står ved, i stedet for den samme mission på hvert bord.


Missionerne er delt i 3 faser. Først skal ruinerne af Forthras erobres af de invaderende styrker. Dernæst forsætter kampene dybere ind i byens industrielle kvarter som findes fuldstændigt hensygnet af rust og henfald, tydeligvis korrumperet af nurgles indflydelse. Kampene fører nordpå ud af byen og op i de snedækkede bjerge hvor en imperiel fæstning udgør et sidste håb om at kunne forsvare Forthras for Imperiet. Af logistiske årsager vil man dog ikke komme til at spille spillene i rigtig kronologisk rækkefølge og enkelte vil spille den samme mission 2 gange (så man ikke møder sin holdkammerat), dog som hhv. attacker og defender.

Kampagneregler
Vi spiller en mini kampagne indelt i hold på 2 og 2, som hhv. Invaders (Hare og Krøldrup), Defenders (Nillernisse og Malmby) og Raiders (Troels S og Ryback).

Efter en runde tildeles 4 point til vinderen og 1 point til taberen mens en uafgjort giver 2 point til hver spiller. Det hold med flest point efter en runde vinder selve runden og får 1 kampagnepoint for 1. runde, 2 kampagnepoint for 2. runde og 3 kampagnepoint for sidste runde. Det hold med flest kampagnepoint efter 3. runde vinder slaget om Forthras. Ved uafgjort i en runde vinder det hold som har vundet flest sejre over det hold det står lige med. Hvis det stadig står lige, er der ingen vinder af runden.

Hare

Charadon Sector – The Battle of Forthras


Deep within the Ultima Segmentum lies the Charadon Sector. Located close to the Ultramarines' stellar empire of Ultramar, this sector is a gateway to the wider Imperium Sanctus. It serves as a crucial stronghold as it is located within striking distance of one of only few stable channels through the raging warp storms of the Great Rift.

At the heart of the Charadon Sector lies the Obolis sub-sector, centrered upon the Metalica System and its govering forge world of Metalica. Metalica's defenses is built upon one ring of steel within another, and the outermost 'ring of steel' is formed by three systems, Rhiodor, Brezantius and Feiror.

The 5th plague company had arrived with a host of daemons and poured into the Feiror System to launch a campaign of terror against the fortress world of Forthras. Here, they would break the first ring of steel if not halted by the Ultramarines and Iron Hands, send there to counter them. However, as the Imperium and Chaos focused on each other, opportunistic raiders moved in, to ambush anyone vulnerable.

Hare

#2
Mission 1: Investigate the City
First task is to investigate the cities of Forthras and purge the enemy from any hiding places while securing strategic buildings which will aid in the forthcoming battles.

Mission Rules
The players alternate (roll-off) placing 6 objective markers on the battlefield. Each objective marker must be set up in the center of a ruin representing an important building and must be placed at least 9" from the battlefield edge and 12" from any other objective. The players can choose between 6 different objectives (see below).

Investigate Area (Action): One or more Infantry units from your army can start to perform this action at the end of your Movement phase. Every model in each unit must be within the ruin they wish to investigate. The action is succesfully completed at the start of your next Command Phase. If the highest Leadership in the unit is 7 or less, an Infantry unit must be within 6" of another friendly unit in order to start this action. If this action is completed, that ruin is said to have been investigated by your army.

Deployment
The Defender selects one of the deployment zones for their army (se deployment map). Then players (secretly) declare reserves and units embarked in transports. The players then alternate setting up their remaining units, one at a time, starting with the Defender.

Mission Objectives
Progressive Objectives – At the end of each player's Command phase, the player whose turn it is scores 5 victory points for each of the following conditions they satisfy: they control one or more objective markers, they control two objective markers, they control more objective markers than their opponent.
End Game Objectives – At the end of the battle, each players scores 3 victory points for each ruin that has been investigated by their army. 

First Turn and Battle End
The players roll off and the winner takes the first turn. The battle ends after 5 battle rounds.



Objective Markers
Ammunition Cache - Whilst a unit controls this objective marker, they gain the following ability: "Lock and Load: Re-roll to hit rolls of 1 for attacks made with ranged weapons by models in this unit."
Power Screen Projector - Whilst a unit controls this objective marker, they gain the following ability: "Power Screen: Models in this unit have a 4+ invulnerable save against attacks made with ranged weapons."
Scatter Field Generator - Whilst a unit controls this objective marker, they gain the following ability: "Scatter Field: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 18" of this objective marker."
Sacred Reliquary - Whilst a unit controls this objective marker, they gain the following ability: "Divine Favour: You can re-roll failed Morale tests taken for this unit. In addition, this unit can attempt to deny one psychic power in each enemy Psychic phase as if it were a Psyker."
Comms Command Centre - Whilst a unit controls this objective marker, they gain the following ability: "High Command: Roll a D6 at the start of your turn. On a 5+, you gain a Command Point
Medical Facility - Whilst a unit controls this objective marker, they gain the following ability: "Medical Supplies: Roll a D6 each time a model in this units loses a wound. On a 6, that wound is not lost.

Hare

#3
Mission 2: A Bridge Too Far
The industrial sector of Forthras has been heavily influenced by the presence of nurgle. Everything has rusted and decayed within a few days and resembles a long since abandonded industrial complex, and not the newly installed sector of mechanicus as it is. Despite the decay, vital forges and promethium supply lines are miracously still in function and the enemy must be held against the hordes of daemons and sons of Mortarion. For some, however, this is and excellent chance to twist the fate of the battle or to accuire more fuel to a Speedwaagh!

The Battlefield
Setup 2 bridges 18" apart, as shown on the deployment map. The bridges count as Area Terrain and have the Light Cover terrain trait. There are 5 objectives besides the two bridges. The Haemontrope Reactor, the Alchomite Stack and three objective markers placed on the two Ferratonic Furnaces and Tectonic Fragdrill. The Plasma Conduits counts as Barricades and all other terrain (besides the bridges) as Industrial Structures).

Deployment
First the Attacker deploys his army in the Attackers Deployment Zone (blue) and declare any strategic reserves. Then the Defender deploys his entire army in the Defender's Deployment Zone (no reserves, deep strike etc.).

First Turn & Game Length
The Attacker has the first turn and the game last for 5 turns.

Mission Objectives
Progressive Objectives – At the end of each player's Command phase, the player whose turn it is scores 5 victory points for each of the following conditions they satisfy: they control one or more objective markers, they control two objective markers, they control more objective markers than their opponent
End Game Objectives – At the end of the battle, a player scores 30 victory points for each bridge they control. A model must be wholly within the bridge to claim the objective. 


Hare

#4
Mission 3: Winter Siege
Having fought over promethium pipelines the forces arrive to the mountains of Forthras. Here the enemy has fortified themselves, making a last stand.

The Battlefield
Place the Bunker the Wall of Martyrs on the fortification line. Place the two Imperial Bastions as indicated on the deployment map below.

Deployment
The defender puts a minimum of 20 % of his force in reserve (point value). The defender must deploy the rest of his force in the following manner: In the 1st defense belt, the defender deploys between 30-50 % of his force. The defender deploys the rest of his force (except those in reserve) in the 2nd Defense Belt. The attacker deploys his entire force in his deployment zone (except those in reserve).

First Turn & Game Length
The attacker gets the first turn and the game lasts 6 battle rounds.

Mission Objectives
Progressive Objectives – At the end of each player's Command phase, starting from the second turn, the player whose turn it is scores 5 victory points for each of the following conditions they satisfy: they control one or more bunker/bastion, they control two bunkers/bastions, they control more bunkers/bastions than their opponent (to a maximum of 45 points).

End Game Objectives – If the attacker has at least one unit (except units with the Flyer Battlefield Role) within the 1st Defense Belt at the end of the game, he is awarded 15 victory points. If the attacker has at least one unit (except units with the Flyer Battlefield Role) within the 2nd Defense Belt at the end of the game, he is awarded 30 victory points.


Krøldrup

Havde vi begrænset antallet af stratagems?
"We're all stories, in the end. Just make it a good one, eh?"
— The Doctor, Season 5, Episode 13

Hare

#6
Jeg ved det ikke. På den ene side er det unødvendigt, omvendt kan det være en fordel for dem der ikke har spillet så meget i 9th at de kun skal forholde sig til nogle få strategems. Men hvis det endelig skal være, skal vi nok ned på 3. De første 5 er jo autoinclude for de fleste og vil alligevel være dem man bruger 99/100 gange. Hvis man kun har 3 skal man til at vælge nogle af de gode fra.

Vi kan lave en afstemning! :). Man kan stemme om:

1) Ingen begrænsning på stratagems
2) Max 3 stratagems
3) Max 5 stratagems

Jeg vakler selv imellem 1, 3 og 2 :-\

EDIT: Mht "gotcha" hammer så synes jeg der er mange andre ting end stratagems der kan overraske på bordet. Så for mit vedkommende handler det kun om at gøre det nemmere. Og måske tone hærene lidt ned.

Malmby

Det har jeg ikke rigtig nogen holdning til. Jeg gør bare hvad i andre siger vi skal.
Sith Lord
Emperors Pride

Hare

Det var ikke en mulighed i afstemningen Malmby ;)

Jeg stemmer 1, men hvis nogle har stærke meninger om begrænsninger er jeg lydhør.

Krøldrup

"We're all stories, in the end. Just make it a good one, eh?"
— The Doctor, Season 5, Episode 13

Nillernisse

Glæder mig. Stemmer (1) ingen begrænsning.
Vores lister skal nok begrænse det voldsomme.
Artificial Intelligence is no match for Natural Stupidity.


Spiller: 40k Ultra marines, Imperial knights. AT18 Legio Gryphonicus, Battletech

Spiky Norman

Tak for at i ligger det her ud, så andre også kan drage inspiration af det.
Vi er selv 6 hobbyister der skal mødes til en 40k lørdag i næste måned, og det virker oplagt at prøve jeres setup af :-)

Hare

Quote from: Nillernisse on 15 September, 2021, 22:13:35
Glæder mig. Stemmer (1) ingen begrænsning.

Jamen så er det jo afgjort :)

QuoteTak for at i ligger det her ud, så andre også kan drage inspiration af det.
Vi er selv 6 hobbyister der skal mødes til en 40k lørdag i næste måned, og det virker oplagt at prøve jeres setup af :-)

Velbekomme. Det er bare dejligt hvis andre kan have gavn af det, og det er bare nemmest at dele på powerfist. Ikke alle er på facebook/messenger. Missionerne er kun delvist testet af skal jeg nævne. Jeg forsøger at gøre dem bare nogenlunde balancerede selvom det er narrative missioner.  Og så er de skrevet til det terræn jeg har, så der skal sikkert justeres hist og pist.

Troels S

Fremragende oplæg Hare. Glæder mig som en glad lille julegris.

Jeg synes (surprise), at det kunne være sjovt at prøve "stratagem deck-building" men kan godt se at jeg er i undertal  ;D



"Balance - the mythical word that people put so much stock into"
- James Gallagher, GW Games designer, 2019

Min 40k blog / Instagram: loosing_focus

Ryback

Jeg har ikke rigtig en holdning til antal af stratagems.


Mvh
Ancient Battle Brother
Emperor's Pride

Hare

Quote from: Troels S on 16 September, 2021, 10:35:45
Jeg synes (surprise), at det kunne være sjovt at prøve "stratagem deck-building" men kan godt se at jeg er i undertal  ;D

Vi kan prøve det af i vores liga spil?

--one--

Hvordan er det gået???
Det var i dag ikk?

Ryback

Det er først i næste weekend.


Mvh
Ancient Battle Brother
Emperor's Pride

Safran

Shit det ser fedt ud:-) håber i får en fed weekend:-)
Andreas Lykke Rasmussen
40k -  space wolf, chaos (wordbearers) og deamons, daemonkin
Bloodbowl - nurgle, chaos dwarf

Hare

#19
Så er bordene sat op og I kan godt begynde at glæde jer!

Investigate the City:

Terræn: De små mure tæller som barrikader. Al andet scatter terræn tæller som obstacles og har Light Cover og Exposed Position terrain traits. Bemærk der er 6 ruiner i den ene deployment zone og kun 5 i den anden hvorfor den høje lille hjørne ruin øverst i billedet ikke kan "investigates".

A Bridge Too Far:

Terræn: Alle pipelines tæller som barrikader. Alt andet der rager op i vejret er Industrial Structures, dvs. Dense Cover osv. Broerne tæller som Area Terrain og har Light Cover terrain trait.

Winter Siege:

Terræn: Alle terræn stykker med træer på tæller som Woods. De store klipper er Impassable. Wall of Martyrs er en barrikade. Jeg har printet Datasheets for Imperial Bunker og Imperial Bastion som ligger ved bordet.

Det praktiske:
Der er én bakke til hver. Har man brug for mere end én (Troels ;) ), må man tage en ekstra med. Der ligger et printet program på hver bakke.


Der kan være lidt fodkoldt så nogle passende morfar sutter (nogle taler endda om en 6. søjle...)

Skulle det stikke helt af for nogle har vi op til flere gæstesenge og et utal af madrasser.

Ryback

Der er sgu styr på sagerne, og det er lækkert at se.
Ancient Battle Brother
Emperor's Pride

Nillernisse

Artificial Intelligence is no match for Natural Stupidity.


Spiller: 40k Ultra marines, Imperial knights. AT18 Legio Gryphonicus, Battletech

Malmby

Det er rettidig omhu!
Jeg overnatter ikke - har en 12 årig der er alene hjemme hele dagen, så det skal hun ikke være om natten også (men hun glæder sig helt vildt til at der ikke er nogen forældre hjemme ;D).
Sith Lord
Emperors Pride

Hare

Jeg havde fri efter vagt i går, så det var passende tidsfordriv når man er lidt træt og stenet. Og så slipper jeg for at stresse fredag aften efter en lang uge.

Hoppe

Sutsko, varmedunk og en plaid af merinould er i den grad den sjette søjle!  :)
Tilsæt rigelige doser antihistamin i Køge...

Hoppe
Medlem af Emperor's Pride